Talismans ⭕ Create Custom Talismans ✅ Powerful Passive Effects ✨ Talisman Bag, Levels

Talismans ⭕ Create Custom Talismans ✅ Powerful Passive Effects ✨ Talisman Bag, Levels 6.56.1
Powerful and intuitive passive effects for your server.

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FateKid updated Talismans ⭕ Create Custom Talismans ✅ Powerful Passive Effects ✨ Talisman Bag, Levels with a new update entry:

Talismans Version 6.29.0

- Added set_armor_trim effect (Thanks Sen!)
- Added vicitm_speed_multiplier (Thanks Sen!)
- Fixed AOE not working properly (Thanks Sen!)
- Fixed age_crop not working (Thanks Sen!)
- Removed "Effects >" prefix for cooldown, cost, and others
- Improved some default messages in lang.yml
- Added custom effect arguments, read here for more information: https://plugins.auxilor.io/effects/custom-arguments
- Fixed server crash bug
- (For debugging) Added ability to put libreforge.jar...

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FateKid updated Talismans ⭕ Create Custom Talismans ✨ Talisman Bag, Levels with a new update entry:

Talismans Version 6.30.0

- Added is_falling condition
- Added is_flying condition
- Added is_boss filter to replace only_bosses and only_non_bosses
- Fixed play_sound
- API: Improved SlotType to be more general-purpose
- Fixed deprecation messages not being sent. You may get warnings in console when updating, just update your configs with what the warnings say

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FateKid updated Talismans ⭕ Create Custom Talismans ✨ Talisman Bag, Levels with a new update entry:

Talismans Version 6.32.0

- Added aoe_blocks effect, works the same as aoe but affects blocks instead of entities
- Effects given to aoe and aoe_blocks now also have the location of the entity/block, useful to have particle animations etc
- Added beam AOE shape
- break_block effect now prevents re-triggering of other block mining effects (e.g. mine_radius)

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FateKid updated Talismans ⭕ Create Custom Talismans ✨ Talisman Bag, Levels with a new update entry:

Talismans Version 6.34.0

- Fixed victim placeholders (Thanks PQguanfang!)
- Improved give_food effect (Thanks Keegan!)
- Added give_saturation, set_food, and set_saturation effects (Thanks Keegan!)
- Added replant_crops effect (Thanks Callum!)
- Fixed empty slots sometimes passing conditions like in_mainhand, in_offhand, etc.
- Cleaned up ItemData and ItemPoints
- Added option to not always process blocks with telekinesis, improves compatibility with other plugins

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