Talismans ⭕ Create Custom Talismans ✅ Powerful Passive Effects ✨ Talisman Bag, Levels

Talismans ⭕ Create Custom Talismans ✅ Powerful Passive Effects ✨ Talisman Bag, Levels 6.57.0
Powerful and intuitive passive effects for your server.

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FateKid updated Talismans ⭕ Create Custom Talismans ✅ Powerful Passive Effects ✨ Talisman Bag, Levels with a new update entry:

6.15.0 Changelog

- Added item points and item levels, read more here: https://plugins.auxilor.io/effects/item-levels
- Added item_level_above, item_level_below, and item_level_equals conditions
- Added item_points_above, item_points_below, and item_points_equal conditions
- Added give_item_points effect
- Added multiply_item_points effect
- Added level_item_effect
- Added set_item_points effect
- Added set_global_points effect
- Added set_custom_model_data effect
- Added level_up_item trigger
-...

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FateKid updated Talismans ⭕ Create Custom Talismans ✅ Powerful Passive Effects ✨ Talisman Bag, Levels with a new update entry:

6.16.2 Changelog

- Chains will now be considered executed if any element in them triggered successfully. This fixes bugs where effects lower down in chains are not executed if effects above them failed to run
- Fixed %hits% and %distance% not working
- Fixed feather_step effect breaking pressure plates
- Fixed multiply_velocity effect
- ConditionBlock#isMet is now thread-safe: this fixes many bugs, including where players could be kicked for seemingly no reason
- Massively optimised Condition not-met-lines
-...

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FateKid updated Talismans ⭕ Create Custom Talismans ✅ Powerful Passive Effects ✨ Talisman Bag, Levels with a new update entry:

Talismans Version 6.19.0

- Added decimal support to bonus_health
- Added reason to regen_multiplier
- Added swarm effect
- Added target_player effect
- API: Updated how triggers are enabled
- Optimised trigger dispatching to prevent overhead from unused triggers
- Fixed effects not supporting certain triggers when the mutators would allow it
- API: Mutators now come with TriggerParameterTransformers to specify this behaviour
- Fixed bugs with dynamically registered triggers (e.g. enchant_<type>)

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