KingdomsX

KingdomsX 1.16.20.5
Battles for might, land and glory.

FateKid

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FateKid updated KingdomsX with a new update entry:

1.19.3 Support

Note: This is probably going to be the last v1.14 version because of the feature update cycle.

  • Added 1.19.3 support and removed 1.19, 1.19.1 and 1.19.2 support.
  • Fixed a lot of issues related to auto reloading of other languages' GUI files and registration of them when there were no default GUI in the repo.
  • Fixed some fire spreading issues that might be left by explosions or fireballs.

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FateKid

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FateKid updated KingdomsX with a new update entry:

Bug Fixes & Improvements

  • Added log filters and sorting.
  • Added more config validations.
  • Added kingdoms-friendly-fire WorldGuard flag that acts like a forced /k pvp
  • Added a general cooldown for unclaiming lands.
  • Added a way to start MassWars at certain times after the day.
  • Added a list of commands to be disabled during MassWars.
  • Added a new mine: Springs!
  • Friendly mobs are no longer damaged by accidental turret damages.
  • Fixed an error caused by compass translations.
  • Fixed an error...

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FateKid updated KingdomsX with a new update entry:

Bug Fixes & Improvements

  • Added SHOW_HOLOGRAMS relationship attribute.
  • Added "hide-holograms" option to turrets and structures.
  • Added a nice download progress to language packs.
  • Started adding form support for Bedrock players as GUI replacements.
  • Some internal changes for the GUI system. This might cause some unexpected issues.
  • Stronger kingdoms can no longer invade/enemy weaker kingdoms based on an internal equation in config.yml
  • Fixed a few placeholder issues.
  • Fixed an error caused by...

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FateKid updated KingdomsX with a new update entry:

Bug Fixes & Improvements

  • Added "%kingdoms_nation_zone:info name=ph%" placeholder.
  • Added "%kingdoms_kingdom_upgrade:level type=name of=name%" placeholder.
  • Added nation zones for land visualizers.
  • Added god mode support for Essentials and CMI.
  • "/k admin visualize all" will now work for all lands.
  • Land visualizers holograms, sounds, messages and titles are now moved to the language file.
  • Strength comparison option was moved to invasions.yml
  • Fixed kingdoms_masswar_is_running placeholder...

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FateKid updated KingdomsX with a new update entry:

Bug Fixes & Improvements

  • Updated Hungarian translation.
  • Fixed a few language related issues with command aliases.
  • Commands are now case-insensitive.
  • Fixed duplicated leave messages
  • Fixed %kingdoms_joined% placeholder by default.
  • Fixed some issues with validation of peace treaties addon config.
  • Fixed an error with peace treaties addon caused by invasion war point.
  • Fixed addon update notification message.

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FateKid updated KingdomsX with a new update entry:

Bug Fixes & Improvements

  • Added time/date placeholder modifier support for PlaceholderAPI.
  • The "fuel.enabled" option for Warp Pads will now work.
  • Fixed invasion war points not working correctly in peace treaties addon.
  • Fixed an error caused by MassWar bossbars.
  • Fixed an error caused by promoting a general in a nation.
  • Fixed %translated-world% in some logs.
  • Fixed lore/rename logs showing old and new names the same.
  • Fixed a few issues with command usages in /k help
  • Fixed an issue with...

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FateKid updated KingdomsX with a new update entry:

Database Update

  • Added SQLite, H2, MySQL, MariaDB, PostreSQL and MongoDB support.
  • Added "kingdoms-damage-champion" flag
  • Renamed "claimable" flag to "kingdoms-claimable".
  • Enhanced how extractors take fuel from hoppers.
  • Added "disallowed" pvp type.
  • The pvp manager no longer works in disabled worlds.
  • Fixed an error caused by "/k admin item turret/structure"
  • Fixed ender pearl protection.
  • Fixed an issue with stuck fuel holograms when the server is stoppd.
  • Land restoration will...

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FateKid updated KingdomsX with a new update entry:

Bug Fixes & Improvements

  • Optimized the way extractors use fuel from hoppers. They now only auto refill if the extractor's fuel reaches zero.
  • For people who want to use the hopper feature, they'll have to add "allow-hoppers" under "fuel" section of Structures/extractor.yml
  • Fixed an issue with time format of daily checks. Fixed /k revoke command showing peace treaty request.
  • Fixed a few placeholder issues for turrets/structures caused by the previous build.
  • Attempted a fix for an error caused by...

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FateKid updated KingdomsX with a new update entry:

Bug Fixes & Improvements

  • The events option now supports conditions. The placeholder context system is also improved.
  • Turrets will no longer damage allays.
  • Fixed a few issues with the YAML storage.
  • Fixed a few issues with the "entities" option for turrets.
  • Fixed map plugin detection.
  • Fixed some issues with the math compiler when external placeholders are used.
  • Fixed %player% placeholders.
  • Fixed a few issues with peace treaties addon.
  • Fixed an error caused by Regulators when using...

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FateKid updated KingdomsX with a new update entry:

Bug Fixes & Improvements

  • Added support for 1.19.4 and dropped support for 1.19.3
  • Fixed an error caused by corrupted regulators.
  • Fixed placeholders for relationship related logs.
  • Fixed an error caused by /k enemy when requests for enemies are enabled.
  • Fixed an error caused by /k nation rename when no name is specified.
  • Fixed an error caused by WorldEdit compatbility.
  • Fixed an error caused by sending mails.
  • The plugin will now warn when updating to an addon version if the current...

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FateKid updated KingdomsX with a new update entry:

Bug Fixes & Improvements

  • Fixed a typing mistake in kingdom-join-requests GUI.
  • Fixed the unknown JAIL permission inside ranks GUI.
  • Fixed a few nation related language entries.
  • Fixed the %player% placeholder for /k joinrequest deny/accept messages.
  • Fixed an error caused by the plugin attempting to remove old static holograms.w
  • Fixed an error caused by /k admin cmd
  • Fixed kept lands term in peace treaties addon.
  • Kept lands now has an option to toggle between grouped and individual land...

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FateKid updated KingdomsX with a new update entry:

Bug Fixes & Improvements

  • The plugin now uses paper async chunks for extractors fuels.
  • %kingdoms_land:info name=relation_name% will now use the "relations -> wildreness" entry.
  • Fixed %new_level% placeholder for champion equipment upgrade.
  • Removed world name validation for configs as it causes confusion.
  • Vanished players will no longer appear as online in /k show
  • Fixed an error during tax collection.
  • Fixed an issue with %kingdoms_land_relation% and %kingdoms_relation_name%
  • Fixed players...

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FateKid

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FateKid updated KingdomsX with a new update entry:

Bug Fixes & Improvements

  • Updated Hungarian translation.
  • Fixed a rare error caused by holograms.
  • Fixed the "cancel" chat variable.
  • Fixed an error caused by opped players opening turrets GUIs.
  • Fixed demote-all option for nations rank editor.
  • Updated some libraries.
  • Fixed an error caused by players trying to type a command while the plugin is reloading.
  • Fixed the war points shown in /k pt review
  • Attempted a fix for the lag caused by holograms.

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FateKid

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FateKid updated KingdomsX with a new update entry:

Bug Fixes & Improvements

  • Removed CMI support for god mode as their API is outdated.
  • Removed an extra space for a /k admin king message.
  • Fixed some issues related to national ranks.
  • Fixed the mail time placeholders by default.
  • Fixed %invited% placeholder for /k nation invite
  • Fixed placeholder issues when opening the national nexus of another nation.
  • Fixed a few issues with elections.
  • Fixed a ranking issue when changing the nation's capital kingdom.
  • Fixed an issue where the plugin is...

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FateKid updated KingdomsX with a new update entry:

Bug Fixes & Improvements

  • Fixed the "exclude-condition" option for inactivity which was reversed.
  • Fixed an error caused by deleting a chat channel.
  • Fixed an error with logs GUI.
  • Fixed an error caused by kingdom logs when deleting structures/turrets.
  • Fixed an error caused by chunk restoration feature.
  • Fixed member GUI showing wrong information in the nexus.
  • Fixed a few errors caused by /k color
  • Fixed an error caused by disabling elections command.
  • Fixed an issue with hacked clients...

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FateKid updated KingdomsX with a new update entry:

KingdomsX - 1.16.8.1 - Bug Fixes & Improvements

  • Updated Hungarian translation.
  • Separated another library.
  • Fixed a few issues with Italian language.
  • Fixed a few issues with MassWar options.
  • Fixed unknown macro errors when the "variables" section is defined at the end of the file.
  • Fixed a few errors with inactivity manager.
  • Fixed the patch barrier.
  • Attempted a fix caused by holograms RAM issue.
  • Performance improvements.

Note
This build has important changes and it might be a little unstable...

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FateKid

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FateKid updated KingdomsX with a new update entry:

KingdomsX Version 1.16.9

  • Added support for shields and color-picker in /k gui
  • Added /k outpost teleport back.
  • /k admin fsck will no longer attempt solutins, it must be provided an argument "/k admin fsck fix"
  • Improved Slimefun integration.
  • Fixed some regulator issues.
  • Fixed an error caused by some languages not having a variables section.
  • Greatly boosted the speed of /k admin lang installation. It can now handle situations when it's abruptly finished. Fixed other issues with it as well...

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FateKid updated KingdomsX with a new update entry:

KingdomsX Version 1.16.12

  • /k admin execute has been removed in favor of /k admin forEach
  • Added an option to change how turrets work with pacifist kingdoms/players inside turrets.yml
  • /k admin fsck will now disable pacifism from kingdoms if its disabled. It will also now fix corrupted rank related issues.
  • Fixed an error with /k admin unclaim
  • Kingdom flight is no longer disabled due to nearby NPCs.
  • Anti-trample will now work for everyone because people keep misunderstanding how it works...

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