KingdomsX

MC Plugin KingdomsX 1.17.27.1
Battles for might, land and glory.

Fixed
  • Fixed issues related to Java versions.
  • Fixed several issues caused by the previous build.
  • Fixed some issues with /k color
ℹ️ Info

The plugin is now considered stable. There are, of course, still some minor bugs; however, they don't significantly affect gameplay. Thank you for your patience.
You can read the full changelog on GitHub.
⚠️ Warning ⚠️

This is an unstable build. Use with caution in a production server. [Learn more]

New
  • Added Minecraft v1.21.11 support.
  • Added /k admin updateTop
  • [EngineHub] Added /k admin schematic copy which properly applies needed rotations.
Fixed
  • Fixed several data issues with protection signs.
  • Fixed a spawn message caused by holograms onPlayerRemove() | Null entities for ...
  • Fixed copper golems being targeted by turrets.
  • Fixed max-members description stating 3 members per level instead of 5.
  • Fixed an error caused by FSCK automatically trying to fix corrupted structures/turrets/protection signs data.
  • Fixed an error caused by /k unclaim all when there are no lands to unclaim.
  • Fixed an error when running /k admin FSCK chunkOperations.
  • [EngineHub] Fixed /k admin schematic pages not working correctly.
Others
  • Extractors and warppads will no longer show fuel info when fuel is disabled.
  • Added even more safeguards for land data modification.
  • [EngineHub] Added some safeguards for /k admin schematic save to prevent origin mismatches.
⚠️ Warning ⚠️

This is an unstable build. Use with caution in a production server. [Learn more] ℹ️ v1.21.11 seems to work after a quick look, but other features of the plugin might need more polishing to fully work.

Fixed
  • Added more safeguards for buildings replacing other buildings silently.
  • Fixed some incompatibility issues caused by the previous build (pre-1.21.10)
  • Improved the new hologram system to use the old system when it fails.
  • Significantly increased hologram performance on big servers (again.)
⚠️ Warning ⚠️

This is an unstable build. Use with caution in a production server. [Learn more]

New
  • Added multiple options to completely disable and control holograms in config.yml building-visuals
Fixed
  • Fixed a rare internal error.
  • Fixed a rare error with plugin integrity check.
  • Fixed an error caused by an admin opening a regulator.
  • Fixed /k teleport not cancelling properly when the player moves.
  • Fixed an error caused by ray tracing in pre-1.13.2 versions when turret was in manual mode.
  • Fixed a rare error caused when breaking turrets/structures.
  • Fixed an issue where a kingdom could get two kings because of join requests.
  • Fixed a rare error with how lands are loaded.
  • Fixed errors caused by disabling /k map settings.
  • Fixed the show item [item] feature in chat.
  • Fixed players not being able to open their protected chests after being kicked out of the kingdom.
  • Fixed an error with conditional compiler when a certain format of variable interpolation is used.
  • [Peace Treaties] Fixed some of the default %bool_...% placeholders in the config.
  • [Admin Tools] Improved the security of some admin commands.
  • [Outposts] Fixed /k outpost teleport requiring the outpost name to be specified.
  • [Outposts] Fixed firework spam not ending after the event has ended.
Others
  • Players in admin mode no longer need to pay for repair costs on turrets.
  • [Map Viewers] Map initialization is now delayed until the server is fully loaded. This helps debug issues better.
  • All siege cannon levels can no longer destroy normal blocks by default.
  • Added more info for debugging more sudden issues.
  • Significantly improved the performance of holograms.
⚠️ Warning ⚠️

This is an unstable build. Use with caution in a production server. [Learn more]

New
  • Updated the Chinese translation thanks to DenNotFound.
  • TNTs will now damage (building durability) and paralyze turrets and structures by default.
  • [API] Added DataCenter#addSignalledSaveHook() to be used instead of saving data onDisable() to save data properly when addons are installed.
Fixed
  • Fixed Spigot support for 1.21.9 and 1.21.10
  • Fixed an issue with explosions in outdated server versions (pre-1.21.8)
  • Fixed inferno turrets for newer versions.
  • Fixed turrets placed in new lands not shooting (caused by previous builds)
  • Fixed a hologram error caused by the previous build.
  • Fixed nexus move being logged in audit logs even when it fails.
  • Fixed an issue that allowed you to buy items infinitely from outposts even when a purchase-limit is set.
  • Fixed the amount of purchased items from outposts shown in chat when using the Shift+Left-click shortcut.
  • Using /k nexus and /k nation nexus to disable nexus mode will now properly remove the building preview.
  • [API] Fixed NexusMoveEvent being called even when it fails for the player.
  • Fixed anti-explosion regeneration initial delay.
  • Fixed some bulk logs not being saved when the server is shutdown.
Others
  • Message related issues are now simpler to track.
⚠️ Warning ⚠️

This is an unstable build. Use with caution in a production server. [Learn more] ℹ️ The new beta version of WorldEdit still has bugs, therefore EngineHub addon will not work properly when using Minecraft v1.21.9+

1.21.10 was already supported and no changes were needed.

Fixed
  • Fixed an error caused by skulls when opening GUIs in older server versions (~1.21.7 below)
  • Fixed an error caused by the previous build when spawning holograms.
  • Fixed some command permission issues caused by the previous version.
  • Fixed the placeholder context when opening someone else's nexus.
  • You can no longer ride horses in protected territory unless you are the owner that tamed it.
  • Fixed some duplicated messages when interacting in enemy territory.
  • You can now hit passive mobs that can turn hostile after being chased in an enemy's territory. For example if you get chased by a wolf that's attacking you, you can attack it anywhere.
Others
  • Kingdoms chest inventory logger will now wait 10 seconds before bulking changes.
  • The plugin now uses a mirror for downloading libraries. Which is basically more ethical without going into details.
  • /k gui is now blocked by default for normal players.
⚠️ Warning ⚠️

This is an unstable build. Use with caution in a production server. [Learn more] ℹ️ Note: For some reason, Mojang removed some abilities from the "block highlighter" feature (The highlight you see on blocks when you use EngineHub addon to put/destroy buildings.) So all blocks will be now shown in Green color with a "0, 0, 0" text on them and it'll disappear faster.
Added v1.21.9 support and fixed a ton of bugs!For the full changelog, see the GitHub page.
⚠️ Warning ⚠️

This is an unstable build. Use with caution in a production server. [Learn more]

Added
  • [Admin Tools] Added /k admin claimschematic useful for saving specific claim patterns.
  • [API] Added more control over individual components of KingdomInvadeEndEvent.
Fixed
  • Fixed a significant teleportation performance issue. (Mostly noticeable for Siege Cannon's tube animation)
  • Fixed some kingdom messages being sent in disabled worlds.
  • Fixed an error caused by sending mails.
  • Fixed a rare error during server startup.
  • Fixed an issue caused by trying to use a mail item that was created by a kingdom that is now disbanded.
  • The plugin now makes sure generated UUIDs for kingdoms/nations are truly unique.
  • Fixed mails not saving their timestamp correctly.
  • Fixed the "Next Run" info shown on /k admin masswar.
  • Fixed the 12-hour time format support in configs.
  • Fixed /k challenge working on allies on pacifists.
Others
  • Disabled fancy explosions by default since it's not related to this plugin and can cause confusion when tracking the source of the feature.
  • Added more information when a GUI fails to load.
  • Improved the summary shown on mail.
  • The plugin will now fail to start if there is an issue with MassWar intervals (prevents issues before happening)
  • Performance improvements for fancy@ placeholder modifier.
⚠️ Warning ⚠️

This is an unstable build. Use with caution in a production server. [Learn more]

Added
  • Added a separate protection-signs.yml -> protections -> container-transfers -> enabled option.
  • /k pvp now allows offline players.
Fixed
  • Attempted a fix for rare hologram visibility issues.
  • H2 database recovery will boot up automatically now.
  • When chunk-connections option is used, players will no longer claim lands after invading them if it's not going to be connected to their kingdom (which in most cases isn't)
  • Fixed an error potentially caused by potions being thrown into the void.
  • Fixed an error caused by opening someone else's resource point converter from their nexus.
  • Fixed an error caused by mines exploding.
  • Fixed an error caused by placing Regulators that contained attributes/interactions data.
  • Fixed an error when trying to hit other players for pacifist kingdoms.
  • Fixed an error caused by trying to place a turret in unclaimed lands.
  • Fixed an error caused by sweet berry bush harvesting protection.
  • Fixed an error with /k unclaim all if no lands are unclaimed.
  • Fixed an issue with teleporting players.
  • Fixed rare errors when opening building GUIs.
  • Fixed protection sign item transfer protection.
  • Fixed a rare error for WarpPad structures trying to work after the plugin is disabled.
  • Folia Support - Fixed an error caused by spawning the champion.
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