KingdomsX

KingdomsX 1.16.20.5
Battles for might, land and glory.

FateKid

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FateKid submitted a new resource:

KingdomsX - Battles for might, land and glory.

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FateKid

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FateKid updated KingdomsX with a new update entry:

Bug Fixes & Improvements

  • Added more information to GUI error messages. It's significantly easier to know the exact location of errors and how to fix them.
  • Fixed an error when adding a kingdom to a protection sign GUI.
  • Fixed /k reload for map.yml of Dynmap/Bluemap.
  • Fixed the auto config updater when Dynmap/Bluemap config wasn't generated.
  • Fixed an error caused by killing the champion.

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FateKid updated KingdomsX with a new update entry:

Bug Fixes & Improvements

  • Fixed an error when kingdoms had claims in worlds that BlueMap was disabled in.
  • Fixed an issue regarding slot option for conditional options.
  • Fixed an error caused by hex colors in message variables.
  • Replaced /k map commands (except /k map itself) with /k map settings)
  • Fixed /k show relation kingdom names.
  • Fixed /k broadcast and /k nation broadcast placeholders.
  • Fixed /k admin claim error.
  • Fixed turret death message placeholders.
  • Fixed /k admin rp allowing...

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FateKid

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FateKid updated KingdomsX with a new update entry:

Bug Fixes & Improvements

This build is unstable.
  • Fixed an issue with Dynmap markers caused by the previous build.
  • Fixed an error with /k tag
  • Fixed a compatbility issue with 1.12
  • Fixed an error with /k home when it wasn't set.
  • Fixed /k admin rank when demoting the kingdom's king.
  • Fixed /k disband placeholders not working.
  • Removed "enabled" option from map.yml Dynmap config as there's already another general option in config.yml
  • Added disband reason to the API.
  • Color name...

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FateKid

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FateKid updated KingdomsX with a new update entry:

Bug Fixes & Improvements

  • Added a warning for config values that were intended as texts but can be interpreted as other values.
  • Added a reload protection to forcefully stop people from reloading the fucking plugin with external commands.
  • Added a DiscordSRV hook protection against using channels that are not specified in DiscordSRV config.
  • Fixed an error when an admin opened national nexus GUI without a kingdom.
  • Fixed an error related to kingdom guards.
  • Fixed an issue related to protection...

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FateKid updated KingdomsX with a new update entry:

Bug Fixes & Improvements

  • Updated the default Russian translation.
  • Updated the default Hungarian translation.
  • Fixed an issue where kingdoms could get negative resource points when an admin purchased upgrades.
  • Fixed an issue with resource points worth.
  • Fixed an error with Siege cannon ammo option.
  • Fixed an error with one of German's GUI translation by default.
  • Fixed placeholders.defaults option.
  • Fixed config.yml duplicated auto reload notification.
  • Fixed a few issues with Siege...

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FateKid updated KingdomsX with a new update entry:

Bug Fixes & Improvements

  • Fixed champion invulnerability issue.
  • The plugin now properly warns when dealing with unspecified placeholder formats option in config.yml
  • Fixed an error with 1.12 servers.
  • Improved /k admin entity with more details.
  • Fixed issues with "%kingdoms_color%" placeholder. If you wish to use this in chat, add the new "hex" placeholder format to config.yml and use that instead.
  • You can now purchase turret ammos in admin mode for free.
  • Fixed the long line going off screen...

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FateKid

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FateKid updated KingdomsX with a new update entry:

Bug Fixes & Improvements

  • Added 1.19 support
  • Updated Hungarian translation.
  • The plugin is now less strict about message errors.
  • "player-deaths" options now support mathematic equations.
  • Fixed validation with a few options.
  • Fixed a small inconsistency in the default rank-editor config.
  • Fixed an error in outdated 1.12 servers.
  • Fixed resource points GUI back button not returning items.
  • Bluemap changes will now update instantly just like Dynmap.
  • Bluemap icons and land markers are now...

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FateKid

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FateKid updated KingdomsX with a new update entry:

Bug Fixes & Improvements

  • Fixed an issue with adding new Placeholder formats to config.
  • Moved kingdoms color settings from map.yml to config.yml since it's not generated if you don't have a website-based map plugin.
  • Fixed an error where the plugin tried to include GUI options with no material specified.
  • Console will now warn you about command alias overrides.
  • /k admin dynmap commands now work correctly for bluemap.
  • Fixed resource points advanced section.
  • Fixed an error caused by deleting a...

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FateKid

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DevLogic updated KingdomsX with a new update entry:

Bug Fixes & Improvements

  • Removed kingdom item as bow arrow protection for 1.12 since it doens't support it.
  • Fixed an error with /k outpost stop
  • Fixed an error caused by languages that don't come with GUI translations.
  • Fixed "Initializing Legacy Material Support. Unless you have legacy plugins and/or data this is a bug!"
  • Fixed "back" buttons not working correctly after the last update in Nexus GUI.

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FateKid

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DevLogic updated KingdomsX with a new update entry:

Bug Fixes & Improvements

  • Fixed WorldGuard v6 support.
  • Fixed the "attempting to replace placeholders" error and other placeholder issues caused by the previous version.
  • Fixed a GUI misconfiguration in the default Chinese Warppad GUI.
  • Fixed the default powercell description regarding its protection radius (was set to 9x9)
  • Fixed an issue where the plugin took players money for /k fly activation regardless of whether kingdoms can afford the costs too or not.
  • Fixed the default message for...

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FateKid

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FateKid

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DevLogic updated KingdomsX with a new update entry:

Bug Fixes & Improvements

  • Plugin will now officially disable itself with a message for unsupported MC versions.
  • Fixed flags not showing correctly in Dynmap & Bluemap.
  • Increased Dynmap flag size limit by default. It was kinda low.
  • Fixed an issue with 1.12 servers.
  • The plugin will now mostly accept the full exact player name for commands.
  • Fixed an error when champions get killed by non players.

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FateKid

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FateKid updated KingdomsX with a new update entry:

Bug Fixes & Improvements

  • The default chat format now uses %kingdoms_color@hex% placeholder since hex colors in this plugin are now backward compatible with pre-1.16
  • Fixed placeholders color not working due to the recent updates.
  • You can no longer open nexus settings while someone is invading you.
  • Fixed errors caused by outpost events when WorldGuard was missing.
  • Fixed the backwards material compatibility of GUIs.
  • Changed Nexus settings color option material by default for backwards...

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FateKid

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FateKid updated KingdomsX with a new update entry:

Bug Fixes & Improvements

  • Disabled zombies becoming drowned for all kingdom spawned mobs.
  • Various improvements to the config auto updating system. It now detects changes on most linux distributions and attempts to ignore duplicated triggers caused by some text editors.
  • It also detects changes instantly now.
  • Fixed an error caused by setting the lore of an option in a GUI to an empty text.
  • The plugin will no longer freak out and disable itself because of placeholder/color errors in GUIs.
  • When...

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FateKid

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FateKid

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FateKid updated KingdomsX with a new update entry:

Bug Fixes & Improvements

  • Updated the Chinese translation.
  • Improved Dynmap/BlueMap systems. Fixed icon disabling options.
  • "/k admin map remove" will now entirely remove the kingdom marker entirely and makes a new one if any activities required it.
  • Fixed a few issues with the claims.yml validator not detecting some options as math options.
  • Fixed money.auto-claim option which was replaced by money.claims in claims.yml

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FateKid

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FateKid updated KingdomsX with a new update entry:

Bug Fixes & Improvements

  • Added "/k admin create * <kingdom>" commands. This isn't useful for 90% of people. It creates a kingdom for the first player that it can find (from every player that has ever
  • joined the server)
  • Super kingdoms for /k admin create command are now renamed to "^" to stop conflicts.
  • Improved and fixed an issue with /k undo and /k redo commands.
  • Fixed the "Cannot start plunder invasion with the current ..." message when plunders aren't even enabled.
  • Apparently "/k redo"...

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FateKid

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FateKid updated KingdomsX with a new update entry:

Bug Fixes & Improvements

  • Updated Hungarian translation.
  • Fixed "cooldown" option validators in invasions.yml
  • Fixed the config updater breaking long lines into separate lines and messing up the indentation with comments that had newlines between them.
  • Fixed a very rare issue with command registration when angry people spammed /k reload
  • Added a lock for /k reload command to stop enthusiastic people from abusing this innocent command that may or may not take a revenge.
  • Significantly improved the...

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