This is the rebrand of MoneyHunters PRO
Spread your economy & currencies across the world in a natural way with LootConomy!
This plugin will add money & currency drops to the most common objects in game that are used to obtain resources (blocks, mobs, fishing).
It has built-in skills system with leveling progression to make it more interesting for players.
You can create your own skills, ranks, objectives and overall the plugin is fully customizable!
Also, you MUST HAVE installed at least ONE of the following Economy/Currency plugins:
Vault + Any economy plugin
Create unlimited amount of custom jobs to earn money for different actions, such as Break Blocks, Kill Mobs, Fishing.
(Premium) Multi-Currency Support
Premium version provides an ability to use multiple currencies for money jobs! Each job can have a different currency.
▸ Vault + Any Economy plugin
Let me know if you would like to have a support for some others!
Each currency has it's own settings:
▸ Name that will be displayed on money items.
▸ Number and Name formatters.
▸ An option to add/take money directly to/from player's balance.
▸ An option to make money values are Integers only (aka round decimals)
▸ Configurable money item particles and sounds.
▸ Death Penalty:
This feature allows you to make players lose their money on death with configurable chance, min. and max. values of current player's balance.
You can also can enable/disable item drop, so player can come back to death location to pickup it (other players are able to pickup it too).
▸ Custom Item style (material, name, model, etc.) depends on the amount of money:
Example: For <100 money - Gold Nugget, <200 - Gold Ingot, >200 - Gold Block.
When completing job's objectives, a money item will be dropped (from blocks, mobs, fish, etc.).
Item will be protected (configurable) from being picked up by other players.
If there are other money items in a few blocks away spawned by the same job and the same player, they will be merged into one item (configurable).
Player can 'pickup' money items even with full inventory (configurable).
Create global and personal money boosters to increase incoming job exp and money amount!
In config, you can define unlimited amount of Global Auto, applicable to all players, money boosters with configurable exp and money modifiers, list of applicable jobs, and with days and times when this booster is active.
In the main config, you can create Rank boosters that will be applicable to players with certain permission group only. It's similar to global boosters, but permanently active.
To create a custom Personal or Global player booster you can use booster subcommand. These boosters are given for certain time (like 1 hour, 3 days, 1 week, etc.) and active until that time is expired. Personal boosters are saved to the player data. Global boosters will be removed on the server stop or plugin reload.
You can disable money and exp drop in certain worlds.
You can disable money and exp drop in certain WorldGuard regions.
You can disable money and exp drop in AdvancedMobArena.
(Premium) Job States
There are 3 job states: Primary, Secondary and Inactive. Each job state can have different max. level and money modifier.
Players can switch job states from the jobs GUI.
By default, Primary state allows you to earn 100% money from job objectives and level up jobs to 100 level. From Secondary jobs you gain 50% less money and can level up to 30 level only. From Inactive jobs you ALWAYS gain no exp and money.
For each job you can set a list of allowed states and set the default state for new players. Example: You can set certain jobs to be Primary or Secondary only. Or you can set every job Inactive by default, so players will select which jobs they want to earn money from by changing it state.
Also, in the main config you can set a max. amount of jobs with certain states for your permission groups. Example: Default players can have 1 Primary and 2 Secondary jobs, Donators can have 2 Primary and 4 Secondary jobs, etc.
Create unlimited amount of objectives for each job!
Each objective has configurable min. and max. exp and money values that player will obtain.
Each objective has a configurable chance value, that defines the probability of money and exp drop.
You can set negative amount of money/exp to drop. In this case player will lose specified amount of exp/money for this job.
(Premium) Each objective has a configurable Unlock Level that defines min. player job level to be able to earn money from that objective. Use it together with the leveling system!
(Premium) You can set daily exp and/or money limit for each objective. When player reaches this limit, no exp and/or money will be given until the next day. Also, this limits are scalable and can be different depends on player's job level.
This feature has been already described above, but in case if you missed it:
A special feature that allows to make player drop some money on death with configurable chance!
Amount of money is defined as percent of player's balance.
You can disable item drop, so player will lost money directly from balance.
When item drop is enabled, any other player can pickup it.
Enhance proccess of money earning by in-built leveling system!
The higher level - the more money for job you gain!
You can set different levels, exp values and formulas for each job.
You can set different amount of gained exp for each job objective.
Level downgrade is possible! You can provide negative exp values for certain job objectives.
This feature can be disabled completely.
Abuse & Duplication Protection:
The plugin has a built-in system to prevent abusing and cheating money and exp from jobs.
Money and exp are not dropped from mobs spawned by certain reasons, such as Spawn Eggs, Spawners, etc. (Configurable)
Money and exp are not dropped for players in certain game mode, such as Creative. (Configurable)
Money and exp are not dropped for blocks placed by players. Even if blocks were moved by pistons, or fall (sand, gravel).
Money and exp are not dropped for blocks generated by the world mechanics, such as Obsidian/Stone generators, etc. (Configurable)
For growing blocks (like Wheat, Carrots, etc.) money and exp are dropped only when block is fully growth.
(Premium) PlaceholderAPI Support
If you have PlaceholderAPI installed, you can use these placeholders:
Job level: %moneyhunters_<jobId>_level%
Job exp: %moneyhunters_<jobId>_exp_current
Job exp max: %moneyhunters_<jobId>_exp_max%
Job money modifier: %moneyhunters_<jobId>_money_modifier%
Total exp booster: %moneyhunters_<jobId>_booster_exp%
Total money booster: %moneyhunters_<jobId>_booster_money%
Leader in Top Level: %moneyhunters_<jobId>_leader_top-level_<position>_name% / %moneyhunters_<jobId>_leader_top-level_<position>_score%
Leader in Daily Exp: %moneyhunters_<jobId>_leader_daily-exp_<position>_name% / %moneyhunters_<jobId>_leader_daily-exp_<position>_score%
Leader in Daily Money: %moneyhunters_<jobId>_leader_daily-money_<position>_name% / %moneyhunters_<jobId>_leader_daily-money_<position>_score%
(Premium) More Commands
There are more useful commands in the Pro version!
Command to create and drop money item at certain location.
Command to view all jobs and your progress with a GUI.
Command to browse all job objectives with amount of exp and money, daily limits and unlock levels.
Also, there is a config option to set Jobs GUI (see below) command as a default executor when player types /moneyhunters with no arguments.
(Premium) Additional GUIs:
In Pro version, there is simple, intuitive and fully customizable GUIs for players!
GUI to view your current job stats and level progress!
GUI to display all the job objectives with possible money, exp and chance values!
GUI to change job states!
GUI to reset all job progress!
A special feature that allows you to create fully customizable Leaderboards for your players to display the best money hunters!
There are 3 types of leader boards: Top Level, Daily Exp, Daily Money.
You can view current leaderboards in chat by typing a command providing board type and job id.
Leaderboards can be created on any sign. If there is a player head above the sign, or on a top of a sign's block, it will use the skin of the player which name is currently displayed!
If you have HolographicDisplays or DecentHolograms installed, you can create holographic leaderboards!