HuskSync [1.17-1.20] | Sync Inventories/E-chests X-Server | Advancements | Map Art | Stats | Backups

MC Plugin HuskSync [1.17-1.20] | Sync Inventories/E-chests X-Server | Advancements | Map Art | Stats | Backups 3.4.1
A modern, cross-server player data synchronization system

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HuskSync is modern, cross-server player data synchronization system that allows player data (inventories, health, hunger & status effects) to be synchronized across servers through the use of Redis.

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  • Comprehensive: Synchronize the following player data across-server. All of them can be turned on or off:
    • Inventories (& armor, off hand, selected slot)​
    • Ender Chests​
    • Experience points & levels​
    • Health (& Max health, health scale)​
    • Hunger (& Saturation, exhaustion)​
    • Game mode​
    • Advancements​
    • Statistics (ESC → Statistics menu)​
    • Location (& Flight status)​
  • Seamless: Data is centrally cached and distributed on demand via Redis messaging rather than constantly being queried from a database; this means the plugin is able to synchronize data seamlessly - players should have their data updated near-instantaneously.​
  • Offline Viewing: View and edit the contents of player inventories and ender chests while they are offline.​
  • Migrate from MySQLPlayerDataBridge easily.​
  • Open-source with an easy to use Event API.​
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  • /husksync about
    • View plugin information​
  • /husksync update
    • Check for updates​
    • Permission: husksync.command.admin
  • /husksync status
    • View system status information​
    • Permission: husksync.command.admin
  • /husksync reload
    • Reload config & message files​
    • Permission: husksync.command.admin
  • /husksync invsee
    • View an offline player's inventory​
    • Permission: husksync.command.inventory
  • /husksync echest
    • View an offline player's ender chest​
    • Permission: husksync.command.ender_chest
  • /husksync migrate
    • Migrate data from MPDB​
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Requirements
  • A BungeeCord (or derivative, e.g. Waterfall), or a Velocity proxy server​
  • A Spigot (or derivative, e.g. Paper) game server​
  • A Redis server​
Installation
  1. Install HuskSync in the /plugins/ folder of both your Spigot and Proxy servers.​
  2. Start your servers, then stop them again to allow the configuration files to generate.​
  3. Navigate to the generated config.yml files on your Spigot server and Proxy (located in /plugins/HuskSync/) and fill in the credentials of your Redis server.
    • On the Proxy server, you can additionally configure a MySQL database to save player data in, as by default the plugin will create a SQLite database.​
    • By default, everything except player locations are synchronized. If you would like to change what gets synchronized, you can do this by editing the config.yml files of each Spigot server.​
  4. Once you have finished setting everything up, make sure to restart all of your servers and proxy server. Then, log in and data should be synchronized!​
For more detailed setup information and troubleshooting steps, click here.

bStats
This plugin uses bStats to provide me with metrics about its usage:
You can turn metric collection off by navigating to plugins/bStats/config.yml and editing the config to disable plugin metrics.
FateKid
Author FateKid
Level
11
5,910 pts
3.4.1 Version
71 Downloads
1,506 Views
Published
Updated
0.00 star(s) 0 ratings Average Rating (0)

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