⚔️ ExecutableItems ⭐ Custom Tools | Weapons | Armor Set | Potions, MMO Items, Vouchers, Cosmetics ⭐

MC Plugin ⚔️ ExecutableItems ⭐ Custom Tools | Weapons | Armor Set | Potions, MMO Items, Vouchers, Cosmetics ⭐ 6.24.5.13 [1.8-1.20.6]
Custom items plugin - Create Tools, Weapons, Vouchers & more - 100+ Custom Triggers

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New
player conditions:
IfIsInTheBlock
IfIsNotInTheBlock

example:
IfIsInTheBlock:
- COBWEB


New item setting:
glowDropColor

available colors: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/ChatColor.html
example:
glowDropColor: DARK_BLUE

[IMG]
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Edit
now all custom player conditions are correctly editable in game with the editor.
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Fix
an issue that can appears when you edit blockCommands in the editor

New detailedEntities supports NBT Tags,
example:
detailedEntities:
- IRON_GOLEM
- ZOMBIE{IsBaby:1}
- ZOMBIE{IsBaby:0}
- WITCH

Fix an issue with the inventory click
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New
API (Check the wiki !)

Fix an issue with +++ in RANDOM RUN for some cases.

Edit some parts of code for the command SUDOOP
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Little edit with the API
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Fix
an issue with the delayed commands

Fix an issue when a projectile hits a block in 1.12

Good dev, if you have problem or suggestion join my discord !
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New
you can display the usage in bar format in the lore:
%usage_bar%

but you can use different arguments to customize the bar:
Code (Text):
%usage_bar(amount:30,color1:&d,color2:&5,symbol:|)%
(by default: amount = 30 bars, color1 is yellow, color2 is green, symbol is |)

Requirements:
- The item must have an usage and an usage limit different than -1
- The item must have the hider "Hide usage in lore" to disable the default display (Remaining use: ...)
Example:

[IMG]





New player command DAMAGE_RESISTANCE {modification in percentage example 100} {timeinticks}
Exemples:
If you want that your player receive +50% damages for 10 secs->
Code (Text):
DAMAGE_RESISTANCE 50 200
If you want that your player receive -80% damages for 40 ticks (2 secs)->
Code (Text):
DAMAGE_RESISTANCE -80 40
Fix a problem only if you have multiple PROJECTILE_HIT.. activators + the option MustBeAProjectileLaunchWithTheSameEI, only one of these are executed.

New thing for the activators
PLAYER_RECEIVE_HIT_BY_PLAYER is executed if the player receive a hit by a projectile launched by a player

PLAYER_RECEIVE_HIT_BY_ENTITY // // // by an entity


New the activator PLAYER_DEATH support the feature detailedDamageCause
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MINOR UPDATE (Exam period). Major update for may !

New optional arguments for MOB_AROUND command:
- BLACKLIST(ZOMBIE,ARMOR_STAND)
- WHITELIST(CHICKEN) (can be place everywhere in the MOB_AROUND command)
example:
Code (Text):
MOB_AROUND 5 BLACKLIST(ZOMBIE,ARMORSTAND) DAMAGE 20
New MOB_AROUND is also a custom entity command
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MINOR UPDATE (Exam period). Major update for may !

Fix a bypass for the item restriction locked in inventory

Fix
performances of the feature usagePerDay.
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MINOR UPDATE (Exam period). Major update for may !

Fix the %owner% placeholder.
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