- Fixed 1.20.2 support
- Added Command Executor Effect (see more info at wiki)
- Added Factions, FactionsX, FactionsBlue, KingdomsX, Kingdoms, LegacyFactions, MedievalFactions, UltimateFactions, Towny, and Improved Factions support [beta]
- Fixed where beaconplus' beacon turns into regular beacon when the player breaks the beacon with their inventory full.
- Fixed bug where you would need permission to break vanilla beacon. This is unintended behaviour and you should now no longer requiring permission to break vanilla beacon.
- Added setItemStack to BeaconBreakEvent
- Added getItemStack to BeaconBreakEvent
- Added getItemStack to BeaconPlaceEvent
- Brought back the option to change the command prefix inside language file
Change Logs
- BeaconPlus have its own item now, separated from vanilla beacons item. This means that you can still have vanilla beacon alongside with special beacon. Special beacons have their own crafting recipe which can be configured from beacon.yml
- Added an option to blacklist plant types for Crops Booster
- A fix for Peaceful effect where it cannot affect hostile mobs from newer versions.
- You can now change your BeaconPlus custom name using anvil and have it displayed as the GUI title!
- Added option to disable Vanilla beacon recipe
If you have questions/need support, join our discord https://discord.gg/pAmGgtcbap
- Improved performance on Entity getter
Tested on Paper 1.18.1
with timings results:
https://timings.aikar.co/?id=28ad98f388d140d4bf30cc0bdc2680c0
https://spark.lucko.me/FzH4d51vSm
https://spark.lucko.me/H1fSYBO6Y1
https://spark.lucko.me/YrMaEtlFmo
tested with ~300 entities inside beacon area
If this version causes you trouble, please downgrade to 2.1.60
- "{economy_name}" and "{uppercase_economy_name}" will show economy display name instead of economy id