BeaconPlus 3 - Upgradable Beacons for your server!

MC Plugin BeaconPlus 3 - Upgradable Beacons for your server! 3.0.63
Furnace Booster - Magnet - Fire Control - Crops Booster - Spawner Booster - Custom Potion Effects

  • Fixed 1.20.2 support
  • Added Command Executor Effect (see more info at wiki)
  • Fixed ClassNotFoundException for FactionsBridge
  • Added Factions, FactionsX, FactionsBlue, KingdomsX, Kingdoms, LegacyFactions, MedievalFactions, UltimateFactions, Towny, and Improved Factions support [beta]
  • Added 1.20.1 Support
  • Added PlotSquared integration
  • Fixed where beaconplus' beacon turns into regular beacon when the player breaks the beacon with their inventory full.
  • Fixed bug where you would need permission to break vanilla beacon. This is unintended behaviour and you should now no longer requiring permission to break vanilla beacon.
  • Added setItemStack to BeaconBreakEvent
  • Added getItemStack to BeaconBreakEvent
  • Added getItemStack to BeaconPlaceEvent
  • Brought back the option to change the command prefix inside language file
Change Logs
  • BeaconPlus have its own item now, separated from vanilla beacons item. This means that you can still have vanilla beacon alongside with special beacon. Special beacons have their own crafting recipe which can be configured from beacon.yml
  • Added an option to blacklist plant types for Crops Booster
  • A fix for Peaceful effect where it cannot affect hostile mobs from newer versions.
  • You can now change your BeaconPlus custom name using anvil and have it displayed as the GUI title!
  • Added option to disable Vanilla beacon recipe
If you have questions/need support, join our discord https://discord.gg/pAmGgtcbap

If this version causes you trouble, please downgrade to 2.1.60
  • "{economy_name}" and "{uppercase_economy_name}" will show economy display name instead of economy id
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