- COMMAND_EXECUTOR effect can now uses Passive Command to execute command for every beacon tick (executed as console)
- Removed Tick Mode in favor of Passive Command
- Fixed incorrect random_block_beacon_x, random_block_beacon_y, and random_block_beacon_z placeholder
- random_block_beacon_(x/y/z) now returns integer/block coordinate
- Added random_beacon_(x/y/z) placeholder that returns random location inside beacon range (with decimal values)
- Added 1.21.4 support
- Improved Immortality Field effect entity checking
- Improved Cooldown Reduction Effect checking
- Exp Gain effect no longer stacks and player can only get exp from one beacon at a time
- Added "Tick Mode" (true/false) to COMMAND_EXECUTOR effect. If set to true, the effect will be executed every tick.
- Added random_block_beacon_x, random_block_beacon_y, and random_block_beacon_z placeholder to get random block coordinate within beacon range.
- Fixed 1.20.2 support
- Added Command Executor Effect (see more info at wiki)
- Added Factions, FactionsX, FactionsBlue, KingdomsX, Kingdoms, LegacyFactions, MedievalFactions, UltimateFactions, Towny, and Improved Factions support [beta]
- Fixed where beaconplus' beacon turns into regular beacon when the player breaks the beacon with their inventory full.
- Fixed bug where you would need permission to break vanilla beacon. This is unintended behaviour and you should now no longer requiring permission to break vanilla beacon.
- Added setItemStack to BeaconBreakEvent
- Added getItemStack to BeaconBreakEvent
- Added getItemStack to BeaconPlaceEvent