BeaconPlus 3 - Upgradable Beacons for your server!

MC Plugin BeaconPlus 3 - Upgradable Beacons for your server! 3.1.12
Furnace Booster - Magnet - Fire Control - Crops Booster - Spawner Booster - Custom Potion Effects

  • COMMAND_EXECUTOR effect can now uses Passive Command to execute command for every beacon tick (executed as console)
  • Removed Tick Mode in favor of Passive Command
  • Fixed incorrect random_block_beacon_x, random_block_beacon_y, and random_block_beacon_z placeholder
  • random_block_beacon_(x/y/z) now returns integer/block coordinate
  • Added random_beacon_(x/y/z) placeholder that returns random location inside beacon range (with decimal values)
  • Added 1.21.4 support
  • Improved Immortality Field effect entity checking
  • Improved Cooldown Reduction Effect checking
  • Exp Gain effect no longer stacks and player can only get exp from one beacon at a time
  • Added "Tick Mode" (true/false) to COMMAND_EXECUTOR effect. If set to true, the effect will be executed every tick.
  • Added random_block_beacon_x, random_block_beacon_y, and random_block_beacon_z placeholder to get random block coordinate within beacon range.
  • Fixed 1.20.2 support
  • Added Command Executor Effect (see more info at wiki)
  • Fixed ClassNotFoundException for FactionsBridge
  • Added Factions, FactionsX, FactionsBlue, KingdomsX, Kingdoms, LegacyFactions, MedievalFactions, UltimateFactions, Towny, and Improved Factions support [beta]
  • Added 1.20.1 Support
  • Added PlotSquared integration
  • Fixed where beaconplus' beacon turns into regular beacon when the player breaks the beacon with their inventory full.
  • Fixed bug where you would need permission to break vanilla beacon. This is unintended behaviour and you should now no longer requiring permission to break vanilla beacon.
  • Added setItemStack to BeaconBreakEvent
  • Added getItemStack to BeaconBreakEvent
  • Added getItemStack to BeaconPlaceEvent
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