AntiAura v2 » Reliable Cheat Detection » Machine Learning

MC Plugin AntiAura v2 » Reliable Cheat Detection » Machine Learning 0.3.1
An effective and reliable cheat detection plugin for your server.

This version has a whole host of performance improvements and bugfixes.
Definitely a big win for stability / reducing false positives.
  • Improved performance of OptimisedMode.
  • Fixed bug where disabling OptimisedMode caused constant GroundSpoofA dragbacks.
  • Fixed a bug where GroundSpoofA would drag back on ladders / similar blocks.
  • Fixed bug where FlightA would drag back in weird places such as ladders / slabs.
  • Fixed a bug where ElytraA could be bypassed by taking off from inside water.
  • Added/Fixed compatibility with Dolphins Grace, Depth Strider and Depth Strider + Dolphins grace.
  • Reduced spam (especially with SpeedA) if players consistently get flagged.
  • Fixed rare KnockbackB bugs with Elytra usage around water.
  • Added a new "LightweightMode" to config.yml which improves performance even further at the risk of bypasses. The risk of bypasses will reduce in future as more GroundSpoof checks are added.
As a sidenote, I updated AntiAura-ESP to have a configuration similar to the old "Map" configuration. The improvements to OptimisedMode also carry over to AntiAura-ESP.
ESP blockage has now been moved to a separate AntiAura-ESP plugin.
  • Improved all movement checks with improved ground checking
  • Particular attention has been given to FlightB
  • Added GroundSpoofA
  • Added AntiAura-ESP support
  • Fixed some bugs e.g. farmland dragbacks

I'm hoping this will make the movement checks more stable as a whole. Please report bugs asap, as I want to catch them all and move onto innovating new checks.
Big note. EntityHidingA has been removed for performance reasons. This may be re-added in future.
  • OptimisedMode has been.... Optimised. A lot. Use it!
  • Fix nuisance warnings about using System.err.println and loading classes not in softdepend.
  • Fixed some false positives (especially on 1.8).
  • Other miscellaneous stability improvements.
This update greatly improves the "OptimisePerformance" option, which is a new async ground-checker which greatly optimises the movement checks.
  • Significantly improved the "OptimisePerformance" option. Please consider using it!
  • Fixed rare KnockbackB false positives
  • Improved Elytra handling
  • Added compatibility for the /speed command
  • Fixed bug when walking on crops
  • Improved the /areplay NPCs to wear the same tools/armour as player was wearing
If you encounter problems with specific blocks using OptimisePerformance let me know, as that means I forgot to add their hitboxes to my list.
A general tidy-up. Fix some spam, errors, false positives, etc. Updating is recommended.
  • Fixed water accounting at head height
  • Removed the # symbol as a command separator due to potential conflicts (@@ has been recommended for years now)
  • /areplay Will now return players to their original position (also fixed error if executed from console)
  • Tidied up the warnings on startup (e.g. "used packet which wasn't recognised")
  • Improved the SpeedA check for better Jesus detection
  • A few other miscellaneous improvements.
For those brave enough to reset the config.yml, you will see a 'secret' "OptimisePerformance" option. This is experimental, and will cause minor-ish (you can jump over fences) bypasses in movement checks (for now).
As with any remake of an anticheat, there will be some minor bugs. Think of this as a big ol` stability fix.

While there is a complete changelog below, here is a quick summary:
  • Fixed some movement check bugs
  • Added BungeeCord support
  • Improved performance
  • Yay!
As usual, please report any issues via Discord or PM. Also, thank you for those who have been patient working through some of these bugs
:)
.


Le full changelog:
  • Using /aconfig actually reloads config changes now (previously a restart was required)
  • Fixed problems surrounding fences and walls (mostly).
  • Fixed problems near trapdoors & stairs.
  • Made the /areload command actually work
  • Improved performance (movement checks + EntityHiderA)
  • Added BungeeCord support (with the same BungeeCord addon as AntiAura v1)
  • Added/Fixed compatibility with potions: Jump, Speed, SlowFalling, Levitation (note: AntiLevitation not blocked yet).
  • Fixed Machine Learning resources not downloading properly (download link changed to dropbox, not sure what was wrong with my VPS).
  • Fixed a bug where enabling creative-mode flight (aka legit) could get dragged down if you flew up too quick.
  • Fixed a bug where FlightB could drag you down for towering in some cases.
  • Some other miscellaneous stuffs.
Le known issues:
  • If you turn on /anotify, teleport and don`t move, there will be repeated teleports. This doesn`t affect players in any way.
  • Potential issues with NoFall? Please inform me of any false dragbacks.
  • KnockbackA still sucks.
  • Accidentelly left a debug message on startup saying "its peanut butter jelly time". Yes, I`m not kidding, and yes this was a genuine mistake
    :coffee:
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Reactions: KunoRyuu
First Release of AntiAura v2
  • Currently contains movement checks ONLY.
  • Requires ProtocolLib.
  • May not account for all scenarios (e.g. speed attributes)
  • Not suitable for PVP servers with high knockbacks as large velocities are not exempted yet.
Please report bugs on Discord.
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Reactions: KunoRyuu
  • Fixed a bug where players could turn invisible to other players
  • Fixed a jump potion false positive.

Majority of my effort is still directed to AntiAura v2, which is coming out.... soon-ish. Which will probably end up being a month but hey, I like optimism!
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Reactions: KunoRyuu
Hotfixed a bug where building a 1x1 tower could drag the player down. I also:
  • Attempted to fix a console error when the "trident boost" hack is used.
  • Fixed ElytraSimulation crashing on some servers (hopefully).

As always PM me if you run into any more issues. Next update will likely have an emphasis on Flight and Jesus improvements
:)
  • Like (+1)
Reactions: KunoRyuu
Hotfixed a bug where building a 1x1 tower could drag the player down. I also:
  • Attempted to fix a console error when the "trident boost" hack is used.
  • Fixed ElytraSimulation crashing on some servers (hopefully).
  • Like (+1)
Reactions: KunoRyuu
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