This version has a whole host of performance improvements and bugfixes.
Definitely a big win for stability / reducing false positives.
As a sidenote, I updated AntiAura-ESP to have a configuration similar to the old "Map" configuration. The improvements to OptimisedMode also carry over to AntiAura-ESP.
- Improved performance of OptimisedMode.
- Fixed bug where disabling OptimisedMode caused constant GroundSpoofA dragbacks.
- Fixed a bug where GroundSpoofA would drag back on ladders / similar blocks.
- Fixed bug where FlightA would drag back in weird places such as ladders / slabs.
- Fixed a bug where ElytraA could be bypassed by taking off from inside water.
- Added/Fixed compatibility with Dolphins Grace, Depth Strider and Depth Strider + Dolphins grace.
- Reduced spam (especially with SpeedA) if players consistently get flagged.
- Fixed rare KnockbackB bugs with Elytra usage around water.
- Added a new "LightweightMode" to config.yml which improves performance even further at the risk of bypasses. The risk of bypasses will reduce in future as more GroundSpoof checks are added.
ESP blockage has now been moved to a separate AntiAura-ESP plugin.
- Improved all movement checks with improved ground checking
- Particular attention has been given to FlightB
- Added GroundSpoofA
- Added AntiAura-ESP support
- Fixed some bugs e.g. farmland dragbacks
I'm hoping this will make the movement checks more stable as a whole. Please report bugs asap, as I want to catch them all and move onto innovating new checks.
Big note. EntityHidingA has been removed for performance reasons. This may be re-added in future.
- OptimisedMode has been.... Optimised. A lot. Use it!
- Fix nuisance warnings about using System.err.println and loading classes not in softdepend.
- Fixed some false positives (especially on 1.8).
- Other miscellaneous stability improvements.
This update greatly improves the "OptimisePerformance" option, which is a new async ground-checker which greatly optimises the movement checks.
If you encounter problems with specific blocks using OptimisePerformance let me know, as that means I forgot to add their hitboxes to my list.
- Significantly improved the "OptimisePerformance" option. Please consider using it!
- Fixed rare KnockbackB false positives
- Improved Elytra handling
- Added compatibility for the /speed command
- Fixed bug when walking on crops
- Improved the /areplay NPCs to wear the same tools/armour as player was wearing
A general tidy-up. Fix some spam, errors, false positives, etc. Updating is recommended.
For those brave enough to reset the config.yml, you will see a 'secret' "OptimisePerformance" option. This is experimental, and will cause minor-ish (you can jump over fences) bypasses in movement checks (for now).
- Fixed water accounting at head height
- Removed the # symbol as a command separator due to potential conflicts (@@ has been recommended for years now)
- /areplay Will now return players to their original position (also fixed error if executed from console)
- Tidied up the warnings on startup (e.g. "used packet which wasn't recognised")
- Improved the SpeedA check for better Jesus detection
- A few other miscellaneous improvements.
As with any remake of an anticheat, there will be some minor bugs. Think of this as a big ol` stability fix.
While there is a complete changelog below, here is a quick summary:
As usual, please report any issues via Discord or PM. Also, thank you for those who have been patient working through some of these bugs
- Fixed some movement check bugs
- Added BungeeCord support
- Improved performance
- Yay!
.
Le full changelog:
Le known issues:
- Using /aconfig actually reloads config changes now (previously a restart was required)
- Fixed problems surrounding fences and walls (mostly).
- Fixed problems near trapdoors & stairs.
- Made the /areload command actually work
- Improved performance (movement checks + EntityHiderA)
- Added BungeeCord support (with the same BungeeCord addon as AntiAura v1)
- Added/Fixed compatibility with potions: Jump, Speed, SlowFalling, Levitation (note: AntiLevitation not blocked yet).
- Fixed Machine Learning resources not downloading properly (download link changed to dropbox, not sure what was wrong with my VPS).
- Fixed a bug where enabling creative-mode flight (aka legit) could get dragged down if you flew up too quick.
- Fixed a bug where FlightB could drag you down for towering in some cases.
- Some other miscellaneous stuffs.
- If you turn on /anotify, teleport and don`t move, there will be repeated teleports. This doesn`t affect players in any way.
- Potential issues with NoFall? Please inform me of any false dragbacks.
- KnockbackA still sucks.
- Accidentelly left a debug message on startup saying "its peanut butter jelly time". Yes, I`m not kidding, and yes this was a genuine mistake
First Release of AntiAura v2
Please report bugs on Discord.
- Currently contains movement checks ONLY.
- Requires ProtocolLib.
- May not account for all scenarios (e.g. speed attributes)
- Not suitable for PVP servers with high knockbacks as large velocities are not exempted yet.
- Fixed a bug where players could turn invisible to other players
- Fixed a jump potion false positive.
Majority of my effort is still directed to AntiAura v2, which is coming out.... soon-ish. Which will probably end up being a month but hey, I like optimism!
Hotfixed a bug where building a 1x1 tower could drag the player down. I also:
- Attempted to fix a console error when the "trident boost" hack is used.
- Fixed ElytraSimulation crashing on some servers (hopefully).
As always PM me if you run into any more issues. Next update will likely have an emphasis on Flight and Jesus improvements
Hotfixed a bug where building a 1x1 tower could drag the player down. I also:
- Attempted to fix a console error when the "trident boost" hack is used.
- Fixed ElytraSimulation crashing on some servers (hopefully).