- All attributes are now hidden on plugin items (e.g. whitescroll, orbs)
- Improvements with abilities parsing, performance and formatting
- Added ADD_POINTS:skill: points effect for AdvancedSkills https://skills.advancedplugins.net/
- Added ADD_MANA:mana effect for AdvancedSkills https://skills.advancedplugins.net/
- Improved trigger parsing performance
- Fixed error with mining trigger
- Fixed rare error when unloading plugin
- Updated to Java 17 as required version
- Improved BREW_POTION with brewing non-potions (e.g. thick potion)
- Some incremental performance gains with abilities system
- Improved Anvil compatibility even further
- Fixed EnchantDestroyItemEvent sometimes not called
- Improved HELD trigger checks
- Improved unbreakable item compatibility
- Improved Anvil compatibility even further
- Fixed EnchantDestroyItemEvent sometimes not called
- Improved HELD trigger checks
- Improved unbreakable item compatibility
- Added BREW_POTION trigger with variables: %potion type%, %is extended%, %is upgraded%
- Added %weather% variable for conditions, e.g. %attacker weather%, returns CLEAR or RAIN
- Improved KEEP_ON_DEATH effect compatibility
- Improved plugin compatibility - important for developers: https://ae.advancedplugins.net/for-...ops-duplicating-drops-to-multiple-inventories
- Fixed SMELT and TP_DROPS issue with 1.21 (1.21 still remains experimental)
- Fixed Anvil applications with enchantments
- Added %is removed% variable
- Fixed %offhand% condition on HELD trigger
- Fixed grindstone issue with experience
- WhiteScroll can now be applied to items with no enchants
- EnchantDestroyItemEvent is now called on failed combining
- Fixed ADD_DURABILITY_CURRENT_ITEM not working with REPEATING
Added API method and config list to ignore drops with certain NBT
Added setIgnoreBlockEvent method to AEAPI
Fixed /apply command duplicating REPEATING effects
Fixed REPEATING being cancelled on hit
Added AEAPI#ignoreBlockEvent to ignore next block break event for a block
Few updates to default locales
Other general code improvements
AdvancedEnchantments launched on this exact day, 7 years ago. Thanks everyone for the support!
Changes:
- Added multiple target support in one effect line! You can now use e.g. 'ATTACKER @Victim' in same line!
- Fixed error in console with Veinmine target
- Some other internal code improvement