EcoSkills ⭕ Addictive MMORPG Skills ✅ Create custom Skills, Stats, Effects, Mana ✨ Plug + Play

EcoSkills ⭕ Addictive MMORPG Skills ✅ Create custom Skills, Stats, Effects, Mana ✨ Plug + Play 3.47.0
MMORPG Skills, Abilities, and Levelling with an intuitive GUI.

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FateKid updated EcoSkills ⭕ Addictive MMORPG Skills ✅ Create custom Skills, Stats, Effects, Mana ✨ Plug + Play with a new update entry:

EcoSkills Version 3.17.0

- Added set_armor_trim effect (Thanks Sen!)
- Added vicitm_speed_multiplier (Thanks Sen!)
- Fixed AOE not working properly (Thanks Sen!)
- Fixed age_crop not working (Thanks Sen!)
- Removed "Effects >" prefix for cooldown, cost, and others
- Improved some default messages in lang.yml
- Added custom effect arguments, read here for more information: https://plugins.auxilor.io/effects/custom-arguments
- Fixed server crash bug
- (For debugging) Added ability to put libreforge.jar...

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FateKid updated EcoSkills ⭕ Addictive MMORPG Skills ✅ Create custom Skills, Stats, Effects, Mana ✨ Plug + Play with a new update entry:

EcoSkills Version 3.18.0

- Added is_falling condition
- Added is_flying condition
- Added is_boss filter to replace only_bosses and only_non_bosses
- Fixed play_sound
- API: Improved SlotType to be more general-purpose
- Fixed deprecation messages not being sent. You may get warnings in console when updating, just update your configs with what the warnings say

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FateKid updated EcoSkills ⭕ Addictive MMORPG Skills ✅ Create custom Skills, Stats, Effects, Mana ✨ Plug + Play with a new update entry:

EcoSkills Version 3.23.0

- Fixed victim placeholders (Thanks PQguanfang!)
- Improved give_food effect (Thanks Keegan!)
- Added give_saturation, set_food, and set_saturation effects (Thanks Keegan!)
- Added replant_crops effect (Thanks Callum!)
- Fixed empty slots sometimes passing conditions like in_mainhand, in_offhand, etc.
- Cleaned up ItemData and ItemPoints
- Added option to not always process blocks with telekinesis, improves compatibility with other plugins

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FateKid updated EcoSkills ⭕ Addictive MMORPG Skills ✅ Create custom Skills, Stats, Effects, Mana ✨ Plug + Play with a new update entry:

EcoSkills Version 3.28.0

- Added is_op condition
- Added value to shoot_bow trigger, between 0 and 1 depending on bow pull
- Added value_above, value_below, and value_equals filters
- fully_charged filter now works with shoot_bow
- Added item_durability_above_percent and item_durability_below_percent filters

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FateKid updated EcoSkills ⭕ Addictive MMORPG Skills ✅ Create custom Skills, Stats, Effects, Mana ✨ Plug + Play with a new update entry:

EcoSkills Version 3.31.1

- Added conditions.default-state-off-main-thread option in /plugins/libreforge/config.yml. This is for more advanced users and should help fix not-met-lines not showing up in rare edge cases. However, changing the value from true to false may also make not-met-lines show up when they shouldn't at times.

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FateKid updated EcoSkills ⭕ Addictive MMORPG Skills ✅ Create custom Skills, Stats, Effects, Mana ✨ Plug + Play with a new update entry:

EcoSkills - 3.32.0 hangelog

- Added new `Dispatcher` interface. A dispatcher can represent a Player, Entity, Block, or even the Server.
- Holders (e.g. Enchantment Levels, Talismans, EcoItems) are no longer held by Players, but by Dispatchers
- Chains / Effects are now triggered by Dispatchers
- Conditions are now checked against Dispatchers
- Triggers are now triggered by Dispatchers

For Developers:
- Deprecated most core API methods and replaced them with new Dispatcher-based methods: e.g...

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