EcoItems ⭕ Create Custom Items ✅ Weapons, Armors, Tools, Charms ✨ Item Levels, Rarities

EcoItems ⭕ Create Custom Items ✅ Weapons, Armors, Tools, Charms ✨ Item Levels, Rarities 6.8.0
The most powerful custom items plugin ever made!

FateKid

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FateKid

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FateKid updated EcoItems ⭕ Create Custom Items ✅ Weapons, Armors, Tools, Charms ✨ Item Levels, Cosmetics with a new update entry:

EcoItems Version 5.42.0

- Significantly improved performance of ItemHolderFinder, this has been the main source of performance issues for users
- Fixed cancel_event not always working as expected
- Fixed condition-not-met lore not respecting some placeholders
- give_item effect now supports multiple items (Thanks OfTeN!)
- Improved send_message and shear_entity triggers (Thanks OfTeN!)
- Fixed severe bugs with static trigger
- Fixed severe bugs with /libreforge trigger
- Fixed many bugs with various effects...

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FateKid

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FateKid updated EcoItems ⭕ Create Custom Items ✅ Weapons, Armors, Tools, Charms ✨ Item Levels, Cosmetics with a new update entry:

EcoItems Version 5.42.1

- Fixed item_points_above, item_points_below, item_points_equal (Thanks OfTeN!)
- Fixed disabled triggers still running
- Fixed add_holder_in_radius
- Fixed memory leak with add_holder_to_victim
- Improved hashCode() performance under load for holders (Thanks Kapitowa!)
- Added optional check for meta (defaults to true) for switching to an item updating the holders (Thanks Kapitowa!)
- AFK Players will no longer have their holders updated by default (Thanks Kapitowa!)
- Fixed...

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FateKid

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FateKid updated EcoItems ⭕ Create Custom Items ✅ Weapons, Armors, Tools, Charms ✨ Item Levels, Cosmetics with a new update entry:

EcoItems Version 5.43.0

- Fixed memory leaks with add_holder, add_holder_in_radius, and add_holder_to_victim (Thanks Casper!)
- Massively improved general plugin performance with new holder refresh cooldown, set to 250ms by default but can be changed or disabled entirely (Thanks Casper!)
- API: Added Dispatcher<*>.forceRefreshHolders() if the cache must be bypassed. This should only be used in exceptional circumstances.
- Triggers that are disabled (i.e. not in use) will no longer have their listeners registered at...

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FateKid

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FateKid updated EcoItems ⭕ Create Custom Items ✅ Weapons, Armors, Tools, Charms ✨ Item Levels, Cosmetics with a new update entry:

EcoItems Version 5.44.0

- Added in_slot condition, see here for more info: https://plugins.auxilor.io/effects/all-conditions/in_slot
- API: Added SlotType.isOrContains(SlotType) for compatibility with CombinedSlotType
- API: Added SlotItemProvidedHolder<T> which should be used instead of ItemProvidedHolder when fetching holders when possible

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shanruto

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shanruto updated EcoItems ⭕ Create Custom Items ✅ Weapons, Armors, Tools, Charms ✨ Item Levels, Rarities with a new update entry:

5.62.0 Changelog

- Improved replant_crops (Thanks Exanthiax!)
- Added projectile support to headshot (Thanks kiriharu!)
- Improved libreforge force-loading for custom distributions (Thanks Erik Szabó!)
- Improved FancyNPCs support (Thanks Exanthiax!)
- Added more mcmmo integrations (Thanks Exanthiax!)
- Added scale effect (Thanks Exanthiax!)
- Fixed random chain executor not respecting weight
- Added FancyNPC integration (Thanks Exanthiax!)

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shanruto

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shanruto updated EcoItems ⭕ Create Custom Items ✅ Weapons, Armors, Tools, Charms ✨ Item Levels, Rarities with a new update entry:

5.63.0 Changelog

- Fixed several bugs with placeholders (Thanks NicoNeko!)
- Fixed weighted chains (Thanks Exanthiax!)
- Fixed send_minimessage and related effects (Thanks Exanthiax!)
- Fixed overflow issue (Thanks MillionthOdin16!)
- Fixed several bugs with entity refresh (Thanks AlphaMSq!)
- Many other bug fixes and improvements courtesy of the amazing Exanthiax

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