EcoItems ⭕ Create Custom Items ✅ Weapons, Armors, Tools, Charms ✨ Item Levels, Rarities

EcoItems ⭕ Create Custom Items ✅ Weapons, Armors, Tools, Charms ✨ Item Levels, Rarities 6.8.0
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Filename says its the EcoItems v5.62.0 but it should be the EcoItems v5.63.0 shanruto please check
 
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Filename says its the EcoItems v5.62.0 but it should be the EcoItems v5.63.0 shanruto please check
It's the latest one, that's just how original author named the file, he probably didn't realize and uploaded it like that.
 
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shanruto updated EcoItems ⭕ Create Custom Items ✅ Weapons, Armors, Tools, Charms ✨ Item Levels, Rarities with a new update entry:

5.65.0 Changelog

- Added give_mobcoins and take_mobcoins effects (ChimpGamer)
- Improved create_explosion effect (Exanthiax)
- Fixed take_damage dispatching on invulnerable players (OfTeN)
- Fixed error with catch_fish when using CustomFishing (Exanthiax)
- Added Purpur Triggers - anvil_modify & grind_item (Exanthiax)
- Added compost_item & collide_with_entity trigger, tamed_entity & is_tamed_owner filters (Exanthiax)
- Telekinesis supports drops from tamed mob kills (Exanthiax)
- Improved...

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shanruto updated EcoItems ⭕ Create Custom Items ✅ Weapons, Armors, Tools, Charms ✨ Item Levels, Rarities with a new update entry:

5.66.0 Changelog

- Updated to eco 6.77.0, make sure to install the latest version of eco or else the plugin will not load
- Removed support for 1.17 - 1.21.3, only 1.21.4+ is now supported
- Fixed custom biome support
- Fixed potion_duration_multiplier
- Fixed refresh.cooldown not working in libreforge config.yml
- Various codebase cleanups and changes focusing on using modern server APIs
- Fixed food component not working

If you run EcoMobs, update it! There was a severe bug in EcoMobs that broke...

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shanruto updated EcoItems ⭕ Create Custom Items ✅ Weapons, Armors, Tools, Charms ✨ Item Levels, Rarities with a new update entry:

5.67.0 Changelog

- Nexo & Oraxen blocks supported in telekinesis (Thanks Exanthiax!)
- Fixed fully_grown filter some triggers (Thanks Nico!)
- xp_multiplier works with telekinesis (Thanks Nico!)
- Fixed error with MythicMobs damage (Thanks OfTeN!)
- Fixed permanent potion effects remaining infinitely (Thanks Exanthiax!)
- Fixed duration on potion cloud effects (Thanks Ryzech!)
- Fixed on_ground & in_air conditions (Thanks 0x484!)
- Permanent Effects and Permanent Potions reapply after death (Thanks...

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shanruto updated EcoItems ⭕ Create Custom Items ✅ Weapons, Armors, Tools, Charms ✨ Item Levels, Rarities with a new update entry:

6.0.0 Changelog

# EcoItems 6.0.0 - REQUIRES ECO 7.0.0
## YOU MUST UPDATE ALL PLUGINS AND ECO OR THEY WILL NOT WORK!
## READ #announcements FOR MORE INFO

- Fixed catch_fish trigger removing XP.
- Added `commands.yml` for adding effect based custom commands.
- Added `placeholders.yml` for custom placeholders, moving out of `config.yml`.
- `static_<time>` and `global_static_<time>` triggers now support placeholders.
- random effect chains, with `weight` args are now dynamic and support math.
- Added support...

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shanruto updated EcoItems ⭕ Create Custom Items ✅ Weapons, Armors, Tools, Charms ✨ Item Levels, Rarities with a new update entry:

6.0.1 Changelog

- Fixed `hunger_above_percent` and `hunger_below_percent` conditions to correctly evaluate hunger levels.
- Fixed potential dupe issue with `sell_item` effect.
- Fixed inconsistent placeholders in `send_title` effect.
- Fixed `spin_item` animation spawning incorrect number of items.
- Fixed `shoot_firework` and `firework` effects using incorrect color args.
- Fixed `%player%` placeholder not being replaced in `run_player_command` effect.

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shanruto updated EcoItems ⭕ Create Custom Items ✅ Weapons, Armors, Tools, Charms ✨ Item Levels, Rarities with a new update entry:

6.0.2 Changelog

- Fixed potential memory leak with collide_entity trigger (Thanks Auxilor!)
- Fixed `traceback` max time (Thanks Auxilor!)
- Fixed entity whitelist issues when using multiple `homing` effects (Thanks Auxilor!)
- Fixed lrdcb export name always "export" (Thanks Auxilor!)
- Fixed various other backend methods (Thanks Auxilor!)

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shanruto updated EcoItems ⭕ Create Custom Items ✅ Weapons, Armors, Tools, Charms ✨ Item Levels, Rarities with a new update entry:

6.3.1 Changelog

- Reverted Folia support
- Fixed `mine_vein` effect not respecting blocks list
- `from_spawner` filter now accepts EcoMobs spawners (Thanks Callum!)
- Added `infinite_bucket` effect (Thanks 0x848!)
- Added `allow_pickup` arg to `shoot` and `shoot_arrow` effects (Thanks Joogiebear!)
- Auraskills drops now work with `autosmelt` and `telekinesis` (Thanks Callum!)
- Added `kill` effect
- Added `remove_victim`, and `remove_dispatcher` effects (Thanks OfTeN!)
- Added warden to `is_boss` filter
-...

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shanruto updated EcoItems ⭕ Create Custom Items ✅ Weapons, Armors, Tools, Charms ✨ Item Levels, Rarities with a new update entry:

6.5.0 Changelog

- Added bStats metrics to all plugins (Thanks Callum!)
- Fixed ModelEngine integration
- Improved `set_victim_velocity` effect
- Improved `set_velocity` effect
- Improved `pull_in` effect
- Improved `knock_away` effect
- ItemPoint placeholders now support numerals
- Fixed gain_xp trigger with Telekinesis

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