ArenaLegends

ArenaLegends 26.9.29.0837
⚔️ Strategic Battle Arena Inspired by League of Legends ⚔️

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MaxiMun_xTffw submitted a new resource:

⚔️ ArenaLegends ⚔️ A League of Legend's Game ✨ - ArenaLegends transforms Minecraft into an epic 4-team battle arena inspired by League of Legends.

View attachment 45147

View attachment 45148
ArenaLegends transforms Minecraft into an epic 4-team battle arena inspired by League of Legends. Choose your strategy with over 80 unique Augments, customize your character through the Anvil system, and fight to be the last team standing in dynamic, evolving arenas. Perfect for servers looking to offer their players a fresh, competitive gaming experience!

TEST SERVER: xericker.nekohosting.gg​

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Can you upload the version v1.21.75? Thats the last version that work on minecraft 1.21. Thx for all!
 

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FateKid updated ⚔️ ArenaLegends ⚔️ A League of Legend's Game ✨ with a new update entry:

ArenaLegends Version 1.21.111

MATCHUP INTRO
  • Added a custom animation where both team banners close in when the fight starts.
    • The messages can be edited in the language.yml file.
  • [IMG]
SPECTATING
  • Spectators will no longer receive the "FIGHT" title while spectating.
    • Instead, they will now receive a "SPECTATE" title.
REROLLS & ROLLS
  • Augments, Anvil Stats, and Mythics now...

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shanruto updated ⚔️ ArenaLegends ⚔️ League of Legends Inspired with a new update entry:

v1.21.148

SCHEMATICS
  • Schematics now load directly from WorldEdit/FastAsyncWorldEdit’s folders.
    • Schematics must have a proper name tag in order to be recognized as Arena schematics.
    • For more information, please refer to the updated Wiki.
  • Removed the maps folder.
GAMES
  • Ending a game with the /al endgame command will now unload the instance instantly.
...

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shanruto updated ⚔️ ArenaLegends ⚔️ League of Legends Inspired with a new update entry:

v1.21.152

GAME
  • You can now create individual Round Progressions for games.
  • Round Progressions can be created in the new file located at /gameplay/round-builder.yml.
  • To set the progression for a game, use the Game Manager (/al gamemanager).
  • Optimized the instance loading system, removing unnecessary load on the server.
ROUNDS
  • Health and Gold no longer carry over to the next round.
  • Added the default fallback entry, which will be used when a...

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