Talismans ⭕ Create Custom Talismans ✅ Powerful Passive Effects ✨ Talisman Bag, Levels

MC Plugin Talismans ⭕ Create Custom Talismans ✅ Powerful Passive Effects ✨ Talisman Bag, Levels 6.57.0
Powerful and intuitive passive effects for your server.

- Fixed bug when enabling/disabling permanent effects in different orders than they were disabled/enabled in; this led to effects such as add_stat giving the wrong bonuses for some users with some configs.
- API: Effect#getUUID, Effect#getNamespacedKey, Player#getEffectAmount have been removed, and a new Identifiers parameter is passed to effects on enable / disable instead (A data class of a UUID and NamespacedKey to be used)
- Rewrote the entire effect scanning system (again), will be faster and more reliable now.
- Fixed arrow_ring effect ignoring the antigrief for nearby players
- Updated kotlin to 1.7.10
- Changed how effects detect trigger compatibility. (API) - Instead of supplying a Collection<Trigger> in the constructor, a () -> Collection<Trigger> is supplied instead. Triggers.withParameters returns () -> Collection<Trigger> now, and specifying all triggers uses Triggers.all() rather than Triggers.values(). Effect#applicableTriggers remains unchanged; however the named parameter in the effect constructor is now triggers rather than applicableTriggers.

This will fix issues with triggers being registered after effect constructor invocation but before effect compilation, for example the kill_boss trigger not working with give_points.
- Fixed talisman bag breaking on join before the bag is opened
- Added more trigger parameters supplied from: bow_attack, jump, melee_attack, mine_block, mine_block_progress, move, projectile_hit, static, toggle_flight, toggle_sneak, toggle_sprint, trident_attack
- TriggerData can now automatically infer Item and Velocity (where not explicitly supplied) from the Player and the Victim components (if present)
- Added no_source option to shoot and shoot_arrow, prevents retriggering effects (Like a ricochet effect for arrows)
- Added create_explosion effect (Thanks theAstra!)
- Fixed error on startup for some EcoPets users
- Added spawn_potion_cloud effect
- Added add_holder effect; allows you to give custom effects/conditions temporarily on a trigger, for example you can give permanent effects temporarily using this, and a lot of other beautifully complex magic
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