✅ SafariNet - Premium Mob Catcher plugin

MC Plugin ✅ SafariNet - Premium Mob Catcher plugin 1.15.51
Allows players catching mobs and releasing them!

- fix reusable safarinet item disappear when using off-hand (027cbd2)
- per-mob-permission config option: allow capturing of passive mobs per permission (79e5aec)
permission added:
safarinet.catch.passive
safarinet.release.passive
- made some changes to the RedProtect hook
- fix dispensers sometimes destroying eggs
- add support for RedProtect plugin (6ca6a34)
- RoseStacker: fix changes in API and fix stacks not adding up correctly (d500945)
- increment minor version (23a7e00)
- kingdoms: fix unable to catch/release entities anywhere (b286841)
- add debug messages for when a plugin blocks releasing/capturing (5f544a5)
- ability parsing: don't add title when no value is present. (4977de4)
> This should avoid the empty "armor: " line for zombies.
- fix indent (475bc29)
- ability parsing: add ignore next key logic (7b7b530)
> This will prevent adding multiple lines to the lore when there are (better) options available, for example mythic mob name instead of the mob id.
- mythic mobs: also block mobs by mm names from being caught (ad5a43c)
- fix model engine death animation playing on entity capture (0dc1f3b)
- update for mc 1.19.4 (tested with paper-1.19.4-451)
from beta releases on discord:
- make Citizens and MythicMobs not bypassable by the safarinet.protection.bypass permission. This should avoid confusion.
- allow RGB color codes for messages. Format: &#RRGGBB
- add support for the KingdomsX plugin
- fix Lands hook
- fix exploit with TradeMe plugin
- fix raw vanilla entity being released when clicking on an entity with a filled safarinet
- GriefDefender: add null check, fixes #85
- updated for mc 1.19
- only allow right-click to release mobs
- updated hook for MythicMobs 5.1.0
- updated hook for MythicMobs (please use the latest version 5.0.3)
- make it work for 1.18.1 again
- added limit to the maximal length of the NBT entity data string. This should prevent players from catching entities with large nbt tags (so big data)
- add support for crashclaim
- fixed CrashClaim hook
- only load crashclaim hook when it is used
- remove debug message
- fixed /sn give command to drop the item when inventory is full
- fixed error sound enum error after reloading
- fixed error when a player joins the server on 1.8
- fixed vanilla mob spawn when clicking on entities
- fixed armor parsing - only load hook on usage
- also check the material of a safarinet instead of just the displayname
  • Like (+1)
Reactions: synterweyst
Top Bottom