- An herbalism exploit has been patched (thanks WhatsTheBadNews)
- Added 'ExploitFix.Combat.XPCeiling.Enabled' to experience.yml
- Added 'ExploitFix.Combat.XPCeiling.Damage_Limit' to experience.yml
- Single instances of combat damage above 100 give are capped to give the same reward as 100 by default (100 is a lot, but you can change this in settings)
NOTES: The damage ceiling won't affect server that don't have mobs running around with abnormally high health, if your server does you'll want to adjust this limit or disable it.
- Added /mmodebug info for players hitting other players
- Fixed Immortal Player bug
- Removed all of Spigot's buggy and deprecated DamageModifier API, this fixes the bug where players would become immortal when using certain other plugins
- Rupture is back to doing "pure" damage (due to the above change)
NOTES:
Rupture damage will be tweaked based on feedback as it is dealing "pure" damage.
- Fixed a memory leak involving mob metadata
- Fixed a potential null pointer exception in InventoryListener
NOTES:
If you're having issues with "immortal players" this is a known plugin incompatibility between mcMMO and another plugin, I need more info on what plugins need to be present to cause it. Please post info to GitHub issues or tag me on discord.
There was a big rewrite in this update relating to how various types of metadata were being tracked/stored/retrieved
If you run into issues with this version of mcMMO, please post about it on GitHub
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