[Official] mcMMO - Original Author Returns!

MC Plugin [Official] mcMMO - Original Author Returns! 2.3.000
Bigger, and Better! The original developer is back!

  • Added Breeze_Rod entries to potions.yml for Awkward potion (see notes)
  • Added missing TURTLE_HELMET entry to potions.yml for Tier 1 ingredients
  • Added missing Wind Charging potion entries to potions.yml (see notes)
  • Fixed bug where mcMMO would attempt to load potions that required ingredients or effects from newer versions of Minecraft
  • mcMMO is a little more specific during start up of how many potions it loaded, it will now report on incompatible potions from being on an older game version.

NOTES:
You will have to update your potions.yml manually
to receive these changes, it is highly recommended that if you haven't customized this file that you simply just delete it, mcMMO will generate a new one on the next start up and it will contain all the missing entries.
If you have customized this file, you can find the "default" version of this file here on the mcMMO github repo: https://github.com/mcMMO-Dev/mcMMO/blob/master/src/main/resources/potions.yml
You can use this file to compare it to your own and make the manual changes needed to get the new entries.
After making the changes to potions.yml (either via deleting it or not...) mcMMO should now recognize the Wind Charging potion and the Awkward potion created from Breeze Rods
  • Fixed bug where Roll would throw exceptions with certain CMI interactions
  • Blast Mining no longer drops infested block variants
  • Reduced bonus drops on Blast Mining and randomized results (see notes)
  • Added Beetroot to experience.yml for Herbalism
  • Added Open_Eyeblossom to experience.yml for Herbalism
  • Addeed Open_Eyeblossom to config.yml Bonus Drops for Herbalism
  • Added Closed_Eyeblossom to experience.yml for Herbalism
  • Addeed Closed_Eyeblossom to config.yml Bonus Drops for Herbalism

    NOTES:
    A balance pass for Blast Mining is coming, but for now, I've reduced the total bonus drops and clamped the yield ceiling as Blast Mining is a bit too good.
  • Fixed potential NPE when player or blockstate is null for Inventory events on Furnaces
  • Fixed bug where en_us locale was being set system-wide (thanks BlvckBytes)
  • Fixed bug where Decimal format would throw exception on non en_us systems (thanks BlvckBytes)
  • (API) Added McMMOPlayerTameEntityEvent event (thanks Warriorrr)
  • Fixed bug where rupture task could cause an exception (Thanks Wariorrrr)
  • Fixed bug where Smelting permission was needed for Alchemy XP gain
  • Fixed material based salvage permissions not functioning (Thanks Momshroom)
  • Fixed bug where block checks at world height would throw
  • IndexOutOfBounds exceptions
  • Added Eyeblossom to experience.yml for Herbalism xp
  • Added Bonus_Drops.Herbalism.Eyeblossom to config.yml to enable double/triple drops for Eyeblossom
  • Added Pale_Hanging_Moss to experience.yml for Herbalism xp
  • Added Pale_Moss_Block to experience.yml for Herbalism xp
  • Added Pale_Moss_Carpet to experience.yml for Herbalism xp
  • Added Pale_Oak_Log to experience.yml for Woodcutting xp
  • Added Pale_Oak_Wood to experience.yml for Woodcutting xp
  • Added Stripped_Pale_Oak_Log to experience.yml for Woodcutting xp
  • Added Stripped_Pale_Oak_Wood to experience.yml for Woodcutting xp
  • Added Bonus_Drops.Woodcutting.Pale_Oak_Wood to config.yml to enable double/triple drops for Pale Oak Wood
  • Added Bonus_Drops.Woodcutting.Pale_Oak_Log to config.yml to enable double/triple drops for Pale Oak Log
  • Temporarily disabled the party item share functionality until it is fixed or potentially removed (see notes)

    Notes:
    This update adds support for the new stuff added by the "The Garden Awakens" Minecraft Update
    I noticed some issues with the party item share feature, so I've temporarily disabled it until those issues are addressed.
    I'm not even sure people like or dislike this feature, I'm personally not a fan.. I'd like to hear what you guys think, let me know on discord.
  • Optimized Alchemy code (thanks MrPowerGamerBR)
  • Fixed an exception that could occur when shooting entities through worlds (thanks Wariorrrr)
  • Fixes to en_US locale (thanks BlockMasters617)
  • Maces, Crossbows, and Tridents skill commands don't warn you that they are work in progress anymore.
  • Fixed IllegalArgumentException when Rupture would trigger on an entity with illegal state

NOTES:
Maces, Crossbows, and Tridents are still in development, the change to remove the message from the skill command was to reduce the visual noise.
  • (SQL) Fixed a bug where skill cooldowns were being loaded for players incorrectly
  • Fixed a bug where Daze would cause an exception in older game versions (1.20.4 and older)
  • Fixed a bug that prevented mcMMO from loading on MC versions older than 1.20.6
  • Dramatically increased the base XP for Alchemy again (see notes)

NOTES:
Alchemy leveling still felt too slow, so I've increased it again. You can either delete experience.yml to get the new values or adjust them manually.
If you haven't updated mcMMO since 2.2.006 or older you don't need to do anything to get these new values.
The new default values are...
Potion_Brewing:
Stage_1: 666
Stage_2: 1111
Stage_3: 1750
Stage_4: 2250
  • Compatibility with the 1.20.5 / 1.20.6 MC Update
  • Fixed bug where Alchemy was not brewing certain potions (haste, etc)
  • Tree Feller no longer restricts how many saplings can drop
  • Tree Feller now drops leaves 25% of the time (up from 10%)
  • Alchemy XP has been DRAMATICALLY increased, it was extremely grindy by default
  • Alchemy experience values in experience.yml are now found under 'Experience_Values.Alchemy.Potion_Brewing'
  • Fixed bug where the probability of success of Graceful Roll was not being calculated correctly
  • Fixed bug where Green Thumb did not replant if seed was in the off hand
  • Added armadillo to combat experience in experience.yml

NOTES:
While fixing various Alchemy bugs, I noticed Alchemy leveled SUPER slow, I have increased it dramatically. Feel free to change it back by modifying the new values in experience.yml
I did my best to keep mcMMO compatible with older versions of Minecraft for this update.
This update to MC was quite large, with breaking changes to a lot of code relating to Alchemy, and some other things.
I expect there to be bugs, please report them on GitHub or Discord, but preferably GitHub.
I will be working on fixing these bugs as they come in, so please be patient.
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