Narrative 3 - Node Based Quests and Dialogue

Unreal Templates Narrative 3 - Node Based Quests and Dialogue 3.4
$300 Value | A Node-Based Quest and Dialogue System made to work with any type of game.

Game Engine
Unreal 5.3
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THE SOLUTION YOU CAN TRUST
Narrative has a active community of 1000+ customers on Discord, with staff around every day to provide help and answers. Narrative is created by Reuben Ward, a developer with over 10 years of Unreal Engine programming experience and a YouTube dev community of over 400,000 subscribers. If Narrative doesn't work for your game, a refund can be provided.

INTEGRATED WITH NARRATIVE INVENTORY
Narrative 3 is incredibly powerful on its own - but If you're also using Narrative Inventory to power your games items, you'll be blown away - simply enable both Narrative 3 and Narrative Inventory, and the two will automatically integrate - no setup required. The integration adds a variety of Quest Tasks like Find Item, Equip Item, and Use Item, and Events & Conditions that allow NPCs to give your player items, have dialogue options locked if you don't have a certain item, and more.

MADE FOR ANY PROJECT
Most systems on the marketplace look flashy and great, but in practise are a nightmare to use. They often require you to use their entire unreal project and build your game on top of it - not very practical.

Because Narrative tools are all built as Plugins, you can drop them into any game, even if you started your project months ago. Narrative tools are built by real game developers and we're not interested in just making flashy looking plugins - we actually really care about making them easy to use.

We take great care to develop clean UI that works for any genre of game, and is easy to modify if you want to put your own touches on it. Narrative Tools are made for any game.

FEELS JUST LIKE UNREAL ENGINE
No scary new systems: the Quest and Dialogue tools are built in C++ using the same methods Epic Games themselves used for Widget Blueprints and Animation Blueprints, so the Quest and Dialogue tools feel intuitive right away.

NPCS THAT REMEMBER
Want an NPC to be more aggressive if you've failed their quest, or be more polite to you if you've given them a compliment?
With Narrative this sort of behavior is easy to implement, and because Narrative saves it entire state to a tiny save file, your NPCs will remember you gave them that compliment whether you did it 5 minutes ago or 2 years ago.

THE EASIEST SOLUTION ON THE MARKETPLACE
No awful Data Tables, Config files, or any messy solutions. Create a Quest/Dialogue Blueprint, design your Quest/Dialogue with the built in Node Based editors, and start playing right away. You'll be blown away by how simple Narrative is to use.

ALL THE SUPPORT YOU NEED
Narrative is a powerful system but don't worry - there is a Video Tutorial covering every last feature, with nothing left out. Still need more help? Narrative has a active community of 1000+ customers on Discord, with staff around every day to provide answers.
Video guides not your thing? There is a full demo already set up for you with lip-synced photorealistic metahumans, cinematic AAA quality dialogues, and a basic quest. You can even grab the project files and see exactly how it was all done. (Project files require Narrative 3 to be installed)

MULTIPLAYER/ONLINE SUPPORT
Even multiplayer games can use Narrative, because it ships with Server Authoritative Networking right out of the box. The Shared Quests system even allows multiple players to work on the same quest together if you need it.

FULL METAHUMAN SUPPORT
Narrative supports any type of character and that includes Metahumans. Follow the Narrative video tutorial to learn how to create AAA quality cinematic dialogues with Photorealistic Metahumans and Lipsynced Facial Animations.

ANY TYPE OF MISSION/QUEST YOU CAN THINK OF
Most Quest systems let you make basic, "Kill 10 Wolves" Quests but fall apart as soon as you need to make a more complex quest. Narratives uses a state machine based system that lets you create complex, non-linear quests. There is no quest you cannot create with Narrative.

EASILY CUSTOMIZABLE
We've all tried bloated plugins that offer hundreds of features, only to realize when we try add them to our games that these bloated plugins actually make development harder! Narrative understands that every game is different and instead makes extensibility the top priority, meaning Narrative will work for any game.

Technical Details​

Code Modules:
  • Narrative (Runtime Module)
  • NarrativeQuestEditor (Editor Module)
  • NarrativeDialogueEditor (Editor Module)
Number of Blueprints: 11
Number of C++ Classes: 66
Network Replicated: Yes
Supported Development/Target Build Platforms: Only windows officially supported, but all should work
Documentation
Frawg
Author Frawg
Level
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3.4 Version
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