+ Added: [Suggestion] Being able to use display all for natural flags
+ Added: [Suggestion] Ability to translate argument types and argument format# Natural flags which should be visible in the flags menu.
# Default: Displays all player related natural flags.
display_list:
- 'all'
- Fixed: [#2204] Candle protection
It is recommended to take a backup of your SQL database before updating.
+ Added: [#2199] Playtime and offline time info to time item in player menu
+ Added: [Suggestion] /l admin deleteinactive: Deletes inactive players/lands according to your expiration settings in config.yml.
- Fixed: [#2201] Error at item eco provider init
- Fixed: [#2200] Trust target msg being sent to initiator
+ Added: [Suggestion] Being able to use spaces in land and nation names:
YAML:# Should spaces be allowed in land and nation names? # Spaces will be replaced with an underscore, when being displayed as a command parameter. # Disabling this option at a later time, will also remove spaces from existing lands and nations. spaces: false
+ Added: Inbox message when denying mutual declaration
- Fixed: [#2190] Surrendered war declaration not deleted from db.
- Fixed: [#2197] Typo related to levels
+ Added: [Suggestion] Being able to execute /l edit and all land related commands from the console (/lands trust etc.)
This doesn't include commands that open a menu, like /lands menu.
- Fixed: [#2183] Playtime conversion mistake leading to land not expiring
- Improved: [#2183] Config comments about land spawn cooldown and costs
Code:# Cost for teleportation to a land spawn, if the player is not trusted in the land. # Player will only pay the cost, if they're not trusted in the land. costs: value_3: 0.0 # Should the cost of teleportation be given to the land? give-land: false # Cooldown for teleportation to a land spawn, if a player is trusted in the land. # This cooldown won't apply to players that aren't trusted in the land. spawn-cooldown_time: 0s
- Fixed: [#2183] Playtime conversion mistake leading to land not expiring
- Improved: [#2183] Config comments about land spawn cooldown and costs
Code:# Cost for teleportation to a land spawn, if the player is not trusted in the land. # Player will only pay the cost, if they're not trusted in the land. costs: value_3: 0.0 # Should the cost of teleportation be given to the land? give-land: false # Cooldown for teleportation to a land spawn, if a player is trusted in the land. # This cooldown won't apply to players that aren't trusted in the land. spawn-cooldown_time: 0s
- Fixed: Item name, lore etc. not applying to currency item
+ Added: [Suggestion] Option to set the maximum balance of a land bank:
+ Added: [Suggestion] Being able to teleport to areas of your land.# Set a maximum balance. Players won't be deposit more than that.
# If the value is lower than a land's upkeep, it will automatically be adjusted to the land's upkeep.
# Use 0 to disable this option completely.
max-balance: 0
If you want to remove this feature, just disable the teleport item
in the area's menu: https://github.com/Angeschossen/General/wiki/GUI-Menus#disable-items
- Fixed: printing ttl cache
6.22.0
+ Added: [Suggestion] getWinner and getLoser to WarEndEvent
+ Added: API: cache behind unloaded chunk owner lookup
+ Added: [Suggestion] /lands admin land <* | land> addrole <role from roles.yml>
Push custom roles.yml to existing lands.
https://github.com/Angeschossen/Lands/wiki/Roles-and-their-Flags
- Fixed: no color for default roles from roles.yml