This update adds an internal addition behind the API to allow 3rd party plugins processing features more efficiently. BetterFarming etc., will automatically utilize this in their next version.
+ Added: Two new events to the API and events.yml: LandUnclaimAllEvent and LandUnclaimSelectionEvent
+ Improved: Deleting process in combination with BetterFarming, UpgradeableHoppers, ChestProtect, UpgradeableSpawners
+ Added: New item to land info menu, to request membership if possible
- Fixed: [#2167] world param should be optional at /l wild
- Fixed: Missing time warning config
- Fixed: [#2164] Upkeep and taxes reminder not sending
- Fixed: Wrong next upkeep run value (only display), if land is in nopay_time from config.yml
- Fixed: [#2152] Missing message: wars.declare.min-balance.attacker
+ Changed: Some time values from config and wars.yml had to be adjusted and their time values will be reset to default
You can view the changes in changelog.txt and adjust options if needed.
+ Added: Wildcard for random-teleport worlds
+ Added: [Suggestion] SCULK_VEIN to plant growth flag
+ Added: [Suggestion] Minimum balance option for war declarations
- Fixed: /l claim fill can't find shape if shape too large due to fallbackCode:min-balance: # Set the minimum land balance for attackers to be able to start a war. attacker: 5000 # Set the minimum balance for defenders to have war declared against them directly. # They can still be engaged in war, if they're part of a nation that has a balance higher than this. defender: 0
+ Added: API: WarStartEvent
- Fixed: Auto land selection at /l claim, if no land but edit land selected
- Fixed: [#2148] /lands claim fill shape not found
+ Improved: Instant update /map view if claimed using other methods other than /lands map
+ Improved: Dynmap data prep and generation
+ Changed: Enabled first join items for new installations
- Fixed: [#2143] Player not removed correctly from captureflag region on logout, in specific environments
- Fixed: Issue where players were not correctly added as online to their lands at server reload
- Fixed: Some typos
- Fixed: Empty value for Luckperms context
- Fixed: Player skins never updating if server has invalid UUIDs stored in the playerdata folder
+ Added: [Suggestion] You can now define a allies and enemies limit:
Code:lands.allies.<number>: description: Maximum amount of allies per land / nation. lands.enemies.<number>: description: Maximum amount of enemies per land / nation.