Lands ⭕ Land claim plugin ✅ Grief Prevention Protection GUI Management Nations Wars - 26.x Support

MC Plugin Lands ⭕ Land claim plugin ✅ Grief Prevention Protection GUI Management Nations Wars - 26.x Support 8.6.1
Feature rich GUI, Taxes, Settings, Flags, Easy to use, Titles, Rewards, Dynmap, Upkeep, Rent, Wars

Reverted most of the command changes. Thanks for your feedback!
:)

Seems like the old command format and /lands edit command was liked more than I thought.

NOTE: Command permissions may have changed with the /lands and /nations flatten below - if you manage permissions by hand, check the wiki's updated permissions list: https://wiki.incredibleplugins.com/lands/players/getting-started/commands

- Reverted: Land and nation commands were flattened - /lands and /nations subcommands now act directly on your edit land/nation instead of requiring an explicit <land>/<nation> argument through a separate command tree; /land and /nation still work as aliases of /lands and /nations.
- Added: /trust, /untrust, and /assign top-level shortcuts, plus /lands area <area> assign (renamed from resize, auto-creates the area if it doesn't exist) and /lands area <name> create for making an empty area.
- Improved: /lands edit now also accepts lands allied with one of your own, not just lands you're a member of; bare /nations opens your nation's menu if your edit land is in one, otherwise shows help.
- Fixed: /lands trust no longer skips the "already trusted in the whole land" check when run by an admin with the edit bypass permission, and /assign no longer shows two error messages when given a nonexistent area name with no active selection.
- Added: LandPlayer#getPlaceholderLand() to the API, exposing the same land resolution used by argument-less commands and PlaceholderAPI placeholders like %lands_land_name% to third-party plugins.
- Fixed: PlaceholderAPI placeholders like %lands_land_name% ignored the player's /lands edit selection and always showed an owned/arbitrary land when cmd-land-argument is disabled in config.yml.
- Fixed: Stale {arg} placeholder in the Requirements API
Please note that when updating these options will be configured in a way for existing servers that it resembles the behavior with the /lands edit command before the 8.0.0 version.

- Added: New option to remove the <land> and <nation> argument from the commands.
YAML:
  # If true, /land and /nation require an explicit <land>/<nation> argument,
  # and /lands edit is not registered, since there's nothing to select.
  # If false, the argument is removed: the target is resolved from the player's edit land, falling
  # back to their only land if they're only a member of one. /lands edit is registered so players
  # with multiple lands can pick which one commands without an argument should apply to.
  # RECOMMENDATION: Enable it, if "one-land-membership" is disabled
  cmd-land-argument: false
- Added: Shortcut option to limit land membership to one land max for simpler server setups (basic mode)
Code (YAML):
YAML:
 # Enable this, if you want your players to be part of only one land in total (owned and trusted combined).
  # If enabled, this automatically disables land.invite.invite-owner and caps the
  # player_lands_owned / player_lands_trusted limits in player-limits.yml at 1 for every limit pack.
  # This does NOT remove a players membership in existing lands. They can still execute commands for their
  # existing other lands by using the /land <land> command (if cmd-land-argument enabled)
  # or the /lands edit command (if cmd-land-argument disabled).
  # RECOMMENDATION: Keep this option enabled. It requires players to play together.
  one-land-membership: true
- Fixed: Wind charges could pass straight through an ender pearl instead of catching it for players untrusted in a land, even when the land's pvp, ender pearl, and wind charge flags were all enabled to allow it.
- Fixed: Migrating (or connecting for the first time) to a fresh database on a server with multi-server.master set to false (the default) never registered that server's row in the servers table, causing every land/player save to fail with a foreign key constraint violation.
- Added: Short command aliases /ls, /la, /ns, and /na for /lands, /land, /nations, and /nation.
- Fixed: Sub-areas not showing up when tab-completing /land <land> area.
- Fixed: Combat Tag triggering on hits that dealt no damage, such as a firework rocket grazing a player without hurting them.
- Added: New "/lands spawn <land>" and "/nations spawn <nation>" commands, letting you teleport to any land's or nation's spawn without needing to be trusted there first.
- Fixed: Error when interacting with or closing a land's storage container holding an item with a legacy-formatted ("§") custom name.
- Addition: New "/lands unclaim" shortcut (with radius and auto) unclaims based on your current location, sharing behavior with "/land <land> unclaim".
- Addition: "/view" and "/unclaim" are now available as top-level commands (shortcuts for "/lands view" and "/lands unclaim"), like "/claim".
- Improvement: Re-running "/land <land> war koth set" now moves your KoTH point instead of being rejected. KoTH points now place instantly and teleport you on top so you're not trapped inside them, and trying to break your point by hand during preparation tells you how to move it.
- Fix: In KoTH (Player Lands), a team no longer scores points by holding its own KoTH point - you only score by capturing the enemy's point. Previously both teams could camp their own points and the war would always end in a draw.
- Feature: KoTH (Server Arena) war mode: A server admin sets up a KoTH arena using the "/lands admin wars koth" commands. Players can simply select KoTH (Server Arena) as the war mode and will currently be assigned a random area.
- Feature: KoTH (Player Lands) war mode: Both teams need to set their KoTH point using "/land <land> war koth set". If one team fails to do that, the mode falls back to KoTH (Server Arena), if possible.
- Feature: Raid goal -> enter loser land, steal items, break blocks and place blocks (fully optional and configureable in modes.yml) for a limited time
- Feature: You can now disable defenders capturing a capture flag back in wars.yml.
- Feature: You can now configure a y-block (height) limit of capture flags

Please see the wiki for a full explanation of the new war system.
The new war modes can be disabled in Modules/Wars/modes.yml.
Updated locale files are available on the translate site.
Please read the changelog carefully:
- Feature: Major war rework - wars now have selectable goals (raid, skirmish, annexation, vassalage) and modes, each with configurable win/surrender/draw commands and war shields. Raid is the new default goal.
- Change: Wars and Nations now live under the module system (Modules/Wars, Modules/Nations) and are therefore enabled by default. If you had them disabled or customized before, re-check and reconfigure these files after updating - your old settings will not carry over automatically.

Version 8.2.0 (Part 2) will continue further improvements and a King of the Hill mode for wars.
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