Lands ⭕ Land claim plugin ✅ Grief Prevention Protection GUI Management Nations Wars - 26.x Support

MC Plugin Lands ⭕ Land claim plugin ✅ Grief Prevention Protection GUI Management Nations Wars - 26.x Support 9.1.1
Feature rich GUI, Taxes, Settings, Flags, Easy to use, Titles, Rewards, Dynmap, Upkeep, Rent, Wars

- Addition: New "/lands unclaim" shortcut (with radius and auto) unclaims based on your current location, sharing behavior with "/land <land> unclaim".
- Addition: "/view" and "/unclaim" are now available as top-level commands (shortcuts for "/lands view" and "/lands unclaim"), like "/claim".
- Improvement: Re-running "/land <land> war koth set" now moves your KoTH point instead of being rejected. KoTH points now place instantly and teleport you on top so you're not trapped inside them, and trying to break your point by hand during preparation tells you how to move it.
- Fix: In KoTH (Player Lands), a team no longer scores points by holding its own KoTH point - you only score by capturing the enemy's point. Previously both teams could camp their own points and the war would always end in a draw.
- Feature: KoTH (Server Arena) war mode: A server admin sets up a KoTH arena using the "/lands admin wars koth" commands. Players can simply select KoTH (Server Arena) as the war mode and will currently be assigned a random area.
- Feature: KoTH (Player Lands) war mode: Both teams need to set their KoTH point using "/land <land> war koth set". If one team fails to do that, the mode falls back to KoTH (Server Arena), if possible.
- Feature: Raid goal -> enter loser land, steal items, break blocks and place blocks (fully optional and configureable in modes.yml) for a limited time
- Feature: You can now disable defenders capturing a capture flag back in wars.yml.
- Feature: You can now configure a y-block (height) limit of capture flags

Please see the wiki for a full explanation of the new war system.
The new war modes can be disabled in Modules/Wars/modes.yml.
Updated locale files are available on the translate site.
Please read the changelog carefully:
- Feature: Major war rework - wars now have selectable goals (raid, skirmish, annexation, vassalage) and modes, each with configurable win/surrender/draw commands and war shields. Raid is the new default goal.
- Change: Wars and Nations now live under the module system (Modules/Wars, Modules/Nations) and are therefore enabled by default. If you had them disabled or customized before, re-check and reconfigure these files after updating - your old settings will not carry over automatically.

Version 8.2.0 (Part 2) will continue further improvements and a King of the Hill mode for wars.
Warning: This new version can't use your existing locale files. Locale files for widely used languages will follow in the next week. Also the majority of the command permissions had to be changed since the commands are different now.

Updated wiki for players: https://wiki.incredibleplugins.com/lands/players
and admins: https://wiki.incredibleplugins.com/lands

- Major: Removed /lands edit <land>. Commands now take the land/nation directly: /land <land> ..., /nation <nation> .... War commands moved from /wars to /land <land> war ... and /nation <nation> war ...
- Important: Locale files changed extensively and old ones aren't compatible. Back up custom/translated locale files before updating
- Locale files moved to plugins/Lands/Locale/, with war/nation content split into Locale/Wars/ and Locale/Nations/
- Added plugins/Lands/Locale/theme.yml - shared color tokens (<t:error>, <t:success>, ...) that locale messages reference instead of hardcoding colors
- Retranslations for major languages are in progress; untranslated messages fall back to English until then
- Fix: Land tag color was stripped based on the land name color option instead of the land tag color option (color_6)
- Fix: Mob griefing flag did not prevent villagers and non-monster mobs from trampling farmland
- Fix: Monsters/animals riding in a boat or minecart were not protected by their attack flag when the vehicle was hit
- Fix: Wind charges and ender pearls were still consumed even though their role flag correctly blocked the action
- Fix: /lands merge paid out the merged land's bank balance to the player instead of adding it to the surviving land's bank
- Feature: Combat tags can now be active between multiple players and not just two. That also adds new methods for the developer API
- Feature: Added "max-life_time" option for SQL connection lifetime to config
- Fix: Players trusted in a subregion with block-place permission could not place beds
- Fix: Dropping armor in a land with item-drop disabled would delete the item instead of keeping it on the player
- Fix: Monsters (e.g. Ender Dragon) could knock back armor stands inside claims even with entity griefing disabled
- Fix: NullPointerException when handling input prompt result for /lands create on non-dialog clients
- Fix: Spear (trident) could push entities like boats inside claims without the required permissions
- Fix: When spaces are disallowed in names, the initial check would fail and a error message would appear later in the flow
- Feature: Added feature to enforce claims have a proper shape and not be a straight line etc.
- Feature: Added feature to prevent the encirclement of lands
YAML:
  # Prevent thin or linear land shapes. Uses the discrete isoperimetric quotient:
  # ratio = 16 * chunks / perimeter^2. A perfect square scores 1.0; a 1-wide line scores ~0.
  shape:
    enabled_17: false
    # Minimum compactness ratio (0.0 = no restriction, 1.0 = perfect square required).
    # Example thresholds: 0.5 blocks 1x10 lines (ratio ~0.33) but allows 3x10 rectangles (ratio ~0.83).
    min-compactness: 0.5
    # Minimum number of claimed chunks before the shape check applies.
    min-chunks: 5

  # Prevent players from completely encircling another land so it cannot expand.
  # A claim is denied if it would leave the targeted land with zero claimable neighbors.
  prevent-encirclement:
    enabled_9: false
    # Radius (in chunks) around the new claim to search for potentially encircled lands.
    check-radius: 5
- Feature: Support for BlueMap holes API to display hollow shapes
- Feature: MemberHolderUpkeepReminder event for the developer API
- Fix: Double chest dectection upon placement
- Feature: Minecraft 26.2 Support
- Change: For older clients connected via ViaVersion don't open dialog on lands and nations create command
- Change: Selection tool is now only being given on first join (if enabled) - /lands selection no longer gives a selection tool. The tool is purely cosmetical.
- Fix: Ocelot babies still spawning despite animal spawn flag off
- Fix: TNT explosion in water did not cause knockback
- Fix: Bossbar not removed from players for some capture flags
- Change: Send separate single chunk unclaim success message if unclaimed chunks = 1
Please remove the {x} and {z} placeholders from the unclaim.success message.

- Change: Check player client protocol version and don't send Dialog input menu if their protocol version does not support it
- Fixed: Wrong cashback returned in some cases at unclaim
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