While this update was extensively tested, we still recommend taking a backup of your database before updating.
This version introduces a new player-limits.yml file to manage limits such as max lands, chunks etc. through a configuration file instead of permissions. For existing servers the limits file will be **disabled** by default, so that permissions are used for the limits. It needs to enabled in the file, if you want to use it.
Support Chunks Replaced
Other Important Changes
- Support chunks have been replaced with player_chunks in the limits file. However, this new limit works differently... player_chunks limits the amount of chunks a player can claim across ALL lands (owned and trusted).
- This limit will only be taken from players, IF they claim for their own land or they actively execute /claim for a land they're trusted in.
- If a trusted player leaves the land and had chunks claimed, these chunks will be transferred to the owners balance. If the owner reached their maximum of chunks claimed in total, the chunks will be unclaimed and the land will be notified about that.
Both these things often caused trouble when used incorrectly in combination with numbered permissions. That's why they are now only available with the new limits file.
- Time rewards have been moved to the new limits file and are only available if the limits file is enabled.
- Modifying limits through the ``/lands admin player <player> give`` command is only available if the limits file is enabled. The new command is now ``/lands admin player <player> give limit <limit> <amount>``
- Permission stacking has been removed from the config. No replacement needed since limits are now managed through the limits file.
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+ Added: API: LandPlayerLoadedEvent and LandPlayerDeletedEvent
+ Added: Option for categories.yml to disable auto membership request accept
YAML:land: enabled: true categories: members: enabled: true # Allow land owners to enable a option to automatically accept new membership requests. # If set to false, the option is also disabled for existing lands, when the server is restarted. allow-auto-accept: true
- Fixed: Failed to load claim data if wrong owner set in area
- Fixed: Land expiration skipped highest role for owner replace
- Fixed: Throwing enchantement bottles at players shouldn't be disallowed or trigger a combat tag
+ Changed: Also apply tooltip-style to INHERIT player heads in GUI
- Fixed: Inherit tooltip style and item model correctly from common item
- Fixed: Nation level calculation not advancing to the next level in some cases
+ Improved: Nation levels now update instantly when values in the lands change
+ Changed: Only disable fly during combat tag if game mode is survival
+ Improved: Disable snapshots for minecart grief protection
- Fixed: HuskClaims importer merging players claims
+ Added: Copper golem natural flag to allow copper golems from other areas of the land
- Fixed: /lands player <player> not working in some cases
+ Added: [Suggestion] You can now configure land creation to don't claim any chunks
- Fixed: Bedrock list menus always only having one item per pageYAML:# Claim a radius of chunks at land creation. These initial claims won't cost the land anything. # NOTE: 0 = only the chunk in which the player currently stands. # NOTE: -1 = no chunks will be claimed # NOTE: This value can't be higher than your servers view distance. claim-radius: -1