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Fix an issue with the activator feature cancel Event related to the last update (MB)
Fix an issue where the damages dealth were cast to INT
Fix an issue where when a player drops an item it activated the left click activator
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Fix an issue with Fireworks
Fix if you have CoreProtect but not loaded correctly, EI will now keep stable and not display errors.
Fix a dupe issue with the feature CANCEL_ITEM_BURN EDIT
item Restrictions became Item Restrictions / Resistances in the editor
New resistances features:
cancel-item-delete-by-cactus: true (default false)
cancel-item-delete-by-lightning: true (default false)
The custom block commands:
SETBLOCK
SETBLOCKPOS
SETEXECUTABLEBLOCK
and the custom player commands:
SETBLOCK
SETEXECUTABLEBLOCK
Support the plugins:
GriefPrevention
IridiumSkyblock
Lands
Worldguard
That means that if the player who actives the EI / EB doesnt have the perm to place the block normally -> the command will not place the block
The custom command PARTICLE accepts now the type of the particles in lowercase
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Fix an issue with worldguard regions.
PREMIUM New for the activator PLAYER_WRITE_COMMAND, you can use the arguments of the written command in your EI commands and in the EI placeholders conditions.
%arg0% = the command
%arg1% = the first arg
%arg2% = the second arg
....
Example the player type /modify 5
%arg0% = /modify
%arg1% = 5
So we can imagine an item like that:
(A sword where you can choose the damage dealth with the command /setdamage {number}*)
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Fix an issue with the edition of otherItemsCooldown
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Fix a minor issue in the editor.
Fix the EI command /ei drop
Custom Items with ExecutableItems PREMIUM [1.18] UPDATE
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Fix a way to bypass lockedInInventory feature
Fix an issue with otherItemsCooldown and an issue that can occurs with the basic cooldown
Sorry I made a mistake in the last update and it doesnt accept SCore 1.7.2.0, now its fixed !
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If you want use ShopGuiPlus + EI to sell your EI, update also ShopGuiPlus
Fix the locked in inventory feature
Fix the edition of the custom player condition: ifPlayerHasExecutableItem
Fix the feature requiredItems
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Fix, I thought it was already the case but not, so now the custom command XPBOOST {multiplier} {timeinsecs}, can be stacked so 2 boosts of x2 = x4
Fix the calcul of the DAMAGE_RESISTANCE command :
here its % , so 100% + 100% = 200%
New command DAMAGE_BOOST {modification in percentage} {timeinticks} (Compatible with the DAMAGE command)