EB
Fix some issues with Folia
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SCore (All plugins)
New custom command:
To open a virtual anvil:
- OPEN_ANVIL
or if you want to specify a real anvil then use:
- OPEN_ANVIL world:my_world x:0 y:0 z:0 force:false
New we added support of the plugin FabledSkyblock
Fix a small parsing issue in the give message
SCore All plugins
New placeholders for projectiles related activators:
%shooter%, %shooter_name%, %shooter_uuid%, %shooter_uuid_array%, %shooter_x%, %shooter_y%, %shooter_z%, %shooter_world%, %shooter_health%, %shooter_direction%, %shooter_pitch%, %shooter_yaw%, %shooter_velocity%, %shooter_horizontal_velocity%, %shooter_slot%, etc...
EC
Fix 1 — Harden crafting duplication prevention (raw ore)
Fix 2 — Enforce ingredient amounts for vanilla items (SSO-20, EC v1.26.5.17)
PLACELIQUID type:water
To make infinite buckets more easier to implement
Fixed PLANT_IN_SQUARE issue for sweet berries
Fixed an issue with the checker logic used by ExecutableCrafting. Checkers for EI ID, EI Usage and EI Variables should be ok now
Addition of a RefreshExecutableItemEvent class, An event plugins can use to check if calls from ExecutableItems plugin is done
Added critical strike power for MLIB_DAMAGE command
Fixed an issue where the visual cooldown doesn't work with ticks option
Added %last_hitter% to allow users to know which dealt the final blow
Thank you Special70 for this update
SCore & All plugins
- Fixed issues when adding custom int and double values to the nbt editor
String, Integer and Double values can now use the rand placeholder (Ex: %rand:-10|10%)
- Fixed issues of ExecutableItems not being able to import ListCompoundNBTs
ExecutableLevers
Fix an issue with EL
ExecutableItems
New error message to customise when the players try to use an EI in a worldguard blocked region.
SCore changelogs (All plugins)
You can now put placeholders into SCore variabless and define if they will be parsed or not by SCore using
parsePlaceholders: true/false
Players can now disable particles using /score particles-toggle
Fix the compatibility with Spigot
Fix an issue with FR language
Fix of an issue with version management
The plugins have been tested and working with 26.1
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MyFurniture Changelog
Blockbench Animation System
- Animated furniture from Blockbench models — Drop a .bbmodel file in plugins/MyFurniture/animations/ and run /mf
pack. MyFurniture auto-generates all resource pack assets (models, textures, items) and creates the furniture
config.
- Play/stop animations with right-click and left-click, or via RUN_ANIMATION / STOP_ANIMATION display commands in activators.
- Supports looping animations, per-bone keyframes (position, rotation, scale), multiple animations per model, and
smooth 360° rotations (ceiling fans, etc.).
- Animation preserves the furniture's placement rotation.
- Breaking or chunk-unloading animated furniture properly cleans up all entities.
Resource Pack Security & Optimization
- Pack obfuscation (obfuscatePack: true) — Replaces all model and texture file names with random UUIDs to prevent
easy extraction of your custom assets.
- PackSquash integration (usePackSquash: true) — Optimizes the resource pack with
https://github.com/ComunidadAylas/PackSquash, reducing pack size by up to 75%. Requires PackSquash installed
separately.
- Pack caching — Skips pack regeneration when nothing has changed. Automatically invalidates when you change
obfuscation or PackSquash settings.
- Pack validation — Checks all PNGs and JSONs for corruption on every build.
- SHA-1 hash verification — Pack integrity hash sent to clients.
Custom GUI Textures
- Furniture editor menus now feature a custom dark wood-themed background using bitmap font providers.
Fix an issue with the custom command : SET_EQUIPPABLE_MODEL
The player-only FORCE_DROP, (ei_id mode, names: FORCE_DROP, DROPSPECIFICEI)
and the mixed FORCEDROP, (slot mode, name: FORCEDROP) are now unified into a
single MixedCommand that supports both slot: and ei_id: parameters.
FORCE_DROP slot:-1 - to drop item of the entity/player of their main hand slot
FORCE_DROP ei_id:MyExecutableItem - to drop the mentionned EI from the player inventory
SCore Internal edits
EI fix of an issue with PLAYER_RECEIVE_EFFECT (it wasnt trigerred when the player already have the same effect at a lower level)
SCore, internal improvements
EI Improvements of the long lore
EI new repairable feature, now you can choose with which item you can repare the EI in the anvil.
EC Fix a dupe issue
Fix a small issue with HeadFeatures
Vietnam language added
Added the smelt argument for INLINE_MINEINCUBE, MINEINCUBE, MINEINSPHERE, VEIN_BREAKER
Added an option at direction argument of INLINE_MINEINCUBE that uses the XZ logic of Player Expansion from PlaceholderAPI (Added custom logic too for UP/DOWN direction)
Fix an issue with bundle restriction in 1.21.2 +
Update mostly done by Special70, ty