Fix an issue with the custom command : SET_EQUIPPABLE_MODEL
The player-only FORCE_DROP, (ei_id mode, names: FORCE_DROP, DROPSPECIFICEI)
and the mixed FORCEDROP, (slot mode, name: FORCEDROP) are now unified into a
single MixedCommand that supports both slot: and ei_id: parameters.
FORCE_DROP slot:-1 - to drop item of the entity/player of their main hand slot
FORCE_DROP ei_id:MyExecutableItem - to drop the mentionned EI from the player inventory
SCore Internal edits
EI fix of an issue with PLAYER_RECEIVE_EFFECT (it wasnt trigerred when the player already have the same effect at a lower level)
SCore, internal improvements
EI Improvements of the long lore
EI new repairable feature, now you can choose with which item you can repare the EI in the anvil.
EC Fix a dupe issue
Fix a small issue with HeadFeatures
Vietnam language added
Added the smelt argument for INLINE_MINEINCUBE, MINEINCUBE, MINEINSPHERE, VEIN_BREAKER
Added an option at direction argument of INLINE_MINEINCUBE that uses the XZ logic of Player Expansion from PlaceholderAPI (Added custom logic too for UP/DOWN direction)
Fix an issue with bundle restriction in 1.21.2 +
Update mostly done by Special70, ty
Update of checkvar ei placeholder.
Add a comment to mentio nthe deprecation of "itemCheckWithNBTAPI" setting.
SCore:
- Refactored logic for checkamount placeholder
- Added checkvar as substitute for checkitem's placeholders (checkitem can't detect doubles and I'm not gonna submit a PR to checkitem)
- Made a custom argument extractor so it doesn't have complications when dealing with arg inputs that contains underscores
ExecutableItems:
Added placeholders for PLAYER_PICKUP_ITEM
%item_type% : Returns Material value
%item_name% : Returns ItemStack display name
%item_amount% : Returns ItemStack amount
%item_cmdata% : Returns custom model data value
%item_cmdata_f_0% : Returns the first value of the floats custom model data array
%item_cmdata_s_0% : Returns the first value of the strings custom model data array
By Special70
SCore
New Player Conditions:
Added ifPlayerSpeed – compare the player's velocity magnitude (e.g., >= 0.1 to detect movement)
Added ifNearbyEntityCount – compare the number of entities within a 10-block radius
Added ifNearbyPlayerCount – compare the number of players within a 10-block radius
Added ifLineOfSight – check whether the player has direct line of sight to a living entity (requires 1.14+)
ExecutableItems:
Added ALL_OPTIONS for those who want to full update specific items using /ei refresh
Bug Fixes:
Fixed ArrayIndexOutOfBoundsException in HTTP request parsing when receiving malformed or incomplete request lines
Fixed NullPointerException when the HTTP connection is closed before a request line can be read