EcoMobs ⭕ Create Custom Mobs ✅ Custom Mob AI ✨ Natural Spawns, Custom Model Support

MC Plugin EcoMobs ⭕ Create Custom Mobs ✅ Custom Mob AI ✨ Natural Spawns, Custom Model Support 2026.31
Ultra-powerful and easy-to-use custom mobs made right in config

- Changed how effects detect trigger compatibility. (API) - Instead of supplying a Collection<Trigger> in the constructor, a () -> Collection<Trigger> is supplied instead. Triggers.withParameters returns () -> Collection<Trigger> now, and specifying all triggers uses Triggers.all() rather than Triggers.values(). Effect#applicableTriggers remains unchanged; however the named parameter in the effect constructor is now triggers rather than applicableTriggers.

This will fix issues with triggers being registered after effect constructor invocation but before effect compilation, for example the kill_boss trigger not working with give_points.
- Fixed chunk unloading bugs (Thanks grzybeek!)
- Added rotate effect; spins you around a certain number of degrees
- Added more trigger parameters supplied from: bow_attack, jump, melee_attack, mine_block, mine_block_progress, move, projectile_hit, static, toggle_flight, toggle_sneak, toggle_sprint, trident_attack
- TriggerData can now automatically infer Item and Velocity (where not explicitly supplied) from the Player and the Victim components (if present)
- Added no_source option to shoot and shoot_arrow, prevents retriggering effects (Like a ricochet effect for arrows)
- Added traceback effect: teleport back to where you were a few seconds ago, configurable between 1 and 30 seconds in the past
- Added create_explosion effect (Thanks theAstra!)
- Fixed error on startup for some EcoPets users
- Added spawn_potion_cloud effect
- Added add_holder effect; allows you to give custom effects/conditions temporarily on a trigger, for example you can give permanent effects temporarily using this, and a lot of other beautifully complex magic
- Fixed UUID clashes breaking attribute modifier effects between plugins
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