EcoMobs ⭕ Create Custom Mobs ✅ Custom Mob AI ✨ Natural Spawns, Custom Model Support

MC Plugin EcoMobs ⭕ Create Custom Mobs ✅ Custom Mob AI ✨ Natural Spawns, Custom Model Support 2026.31
Ultra-powerful and easy-to-use custom mobs made right in config

- Fixed chance and every not working with placeholder math
- Optimized trigger activation by moving trigger list check up the priorities
- Added mob_coins_multiplier effect (Requires TMMobcoins)
- Fixed any_of condition not being registered
- Various internal changes related to chains / chain components
- API: Added id field to Holder to be used in events to distinguish them
- API: Added EffectPreActivateEvent, moved EffectActivateEvent to be after costs have been applied (eg currency, mana cost). Also added EffectPreInvoke event before any checks are applied, lies between TriggerProcessEvent and EffectPreActivateEvent
- Fixed paper integration always attempting to load if EcoEnchants was installed (due to classpath errors)
- Fixed console spam for some users since last version
- Updated to eco 6.35.1, removed direct EconomyShopGUI/ShopGUIPlus/zShop/etc integrations in favour of new eco system
- Fixed use of now-deprecated methods
- Added is_sprinting condition
- Added inverses to filters; you can prefix any filter with ! in order to negate the output, i.e. !entities: [] means the entity must not be in that list
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