9.2.1 Changelog
- Removed debug messages that were accidentally left behind when using cooldowns
9.2.0 Changelog
- Fixed remove_item not working properly
- Added item as an option instead of items to in_mainhand, in_offhand, wearing_helmet, wearing_chestplate, wearing_leggings, wearing_boots, and recoded all of those conditions
- Added true-damage option to damage_victim, to bypass reductions (armor, defense, etc)
- Added AOE effect to run effects on a group of entities around the player (or in a cone, ahead of the player, etc) - read more about it here: https://plugins.auxilor.io/effects/all-effects/aoe
- Reworked filters (again) and rewrote them with a much cleaner API
- Massively cleaned up Effect / ConfiguredEffect internals
- Added API for generic effect arguments to add your own (e.g cost, mana_cost, chance, cooldown, etc.)
- Added %hits% placeholder to track the amount of times a player has hit an entity
- Added require as a generic argument, which requires some expression to be true (e.g. require: %hits% < 3) - this functions like a shorthand version of is_expression_true
- Optimisations to chains / add_holder / other effect groups
- Lots of internal cleanups and various other bug fixes
- Added pick_up_item trigger
- Fixed skill_xp_multiplier not working with AureliumSkills
- Added GUI (/ecoenchants GUI) which lists all enchantments, and you can drop an item into the GUI to view the enchantments that can be added to that item
- Improved /enchantinfo
- Fixed display bug (make sure you're on eco 6.43.5)
- Added everything/all as options in conflicts so you can make the enchantment conflict with all other enchantments
- Added One for All; new special enchantment that conflicts with everything else but buffs damage by 500%
- Several fixes
- Fixed startup error for some users
- Fixed load order bug breaking compatibility with some plugins
- Added scyther_auto_sell trigger (Requires Scyther)
- Added scyther_auto_collect trigger (Requires Scyther)
- Added player_placed filter
- Added breed trigger
- Added join_job and leave_job triggers (Requires EcoJobs)
- Added sell_items effect
- Added LevelledMobs integration and the %victim_level% placeholder
- Added headshot trigger
- Removed block-item-drop-place-check from config.yml
- API: Added @RunLast annotation for triggered effects to specify them to be ran at the end if possible
- API: Added compile methods for groups of configs in the same context for effects and conditions
- API: Added TriggerCreatePlaceholdersEvent and API for trigger placeholders
- Added several new enchantments and renamed several other enchantments
- Tweaked vanilla enchantment modifications to be much more user-friendly
- Rebalanced several enchantments