EcoEnchants ⭕ 250+ Enchantments ✅ Create Custom Enchants ✨ Essentials/CMI Support

MC Plugin EcoEnchants ⭕ 250+ Enchantments ✅ Create Custom Enchants ✨ Essentials/CMI Support 12.19.3
The #1 most powerful custom enchantments plugin ever made.

- Fixed mine_radius_one_deep
- Fixed damage_twice (Thanks OfTeN!)
- Fixed shield_block
- Fixed Java 17 Compatibility (1.17 - 1.19.4 servers)
- Fixed LevelledMobs version compatibility issues
- Fixed console spam on 1.20.6
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- Fixed a long list of bugs related to slots
- Added several new effects/conditions and made several improvements to existing effects/conditions (Thanks Callum!)
- Several memory optimisations (Thanks Casper!)

While it does technically support 1.20.6, EcoEnchants SHOULD NOT be used on production 1.20.6 servers!
Due to internal changes related to Enchantments, EcoEnchants should not be run on 1.20.6 servers. These issues do not exist in 1.21+ which will work fine, but for now you should stay on 1.20.4.
- Added in_slot condition, see here for more info: https://plugins.auxilor.io/effects/all-conditions/in_slot
- API: Added SlotType.isOrContains(SlotType) for compatibility with CombinedSlotType
- API: Added SlotItemProvidedHolder<T> which should be used instead of ItemProvidedHolder when fetching holders when possible
- Temporarily disabled holder refresh cooldown due to bugs
- Fixed memory leaks with add_holder, add_holder_in_radius, and add_holder_to_victim (Thanks Casper!)
- Massively improved general plugin performance with new holder refresh cooldown, set to 250ms by default but can be changed or disabled entirely (Thanks Casper!)
- API: Added Dispatcher<*>.forceRefreshHolders() if the cache must be bypassed. This should only be used in exceptional circumstances.
- Triggers that are disabled (i.e. not in use) will no longer have their listeners registered at all, improving performance and massively reducing memory use
- Trigger and TriggerData hashcodes are now lazy-evaluated instead of being evaluated on each call, improving performance (Thanks Casper!)
- Various improvements and fixes to several triggers, including fixing potential memory leaks (Thanks Casper!)
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