EcoEnchants ⭕ 250+ Enchantments ✅ Create Custom Enchants ✨ Essentials/CMI Support

MC Plugin EcoEnchants ⭕ 250+ Enchantments ✅ Create Custom Enchants ✨ Essentials/CMI Support 2026.29
The #1 most powerful custom enchantments plugin ever made.

- Fixed traceback not working
- Added damage_mainhand effect
- Added is_behind_victim filter
- Fixed permanent effects not updating with placeholder values, fixing 'miscounting' bugs
- Improved attribute effects
- Improved multiplier effects
- Improved 'multi-multiplier' effects (skill_xp_multiplier, pet_xp_multiplier, etc)
- Added set_victim_velocity effect
- Added location_to_cursor mutator (Thanks OfTeN!)
- Changed points to all be global (no more g_ prefix!)
- Added price as a generic argument (See here for more: https://plugins.auxilor.io/effects/configuring-an-effect#price)
- Moved particles to particle lookup system (See here for more: https://plugins.auxilor.io/all-plugins/the-particle-lookup-system)
- Added points as valid prices (See here for more: https://plugins.auxilor.io/all-plugins/prices)
- Fixed shoot effect
- Fixed blast mining, lumberjack, and veinminer (Thanks AlternativeSoap!)
- Fixed bug with vanillaenchants.yml (Thanks OfTeN!)
- Several optimisations and bug fixes

9.2.1 Changelog

- Removed debug messages that were accidentally left behind when using cooldowns

9.2.0 Changelog
- Fixed remove_item not working properly
- Added item as an option instead of items to in_mainhand, in_offhand, wearing_helmet, wearing_chestplate, wearing_leggings, wearing_boots, and recoded all of those conditions
- Added true-damage option to damage_victim, to bypass reductions (armor, defense, etc)
- Added AOE effect to run effects on a group of entities around the player (or in a cone, ahead of the player, etc) - read more about it here: https://plugins.auxilor.io/effects/all-effects/aoe
- Reworked filters (again) and rewrote them with a much cleaner API
- Massively cleaned up Effect / ConfiguredEffect internals
- Added API for generic effect arguments to add your own (e.g cost, mana_cost, chance, cooldown, etc.)
- Added %hits% placeholder to track the amount of times a player has hit an entity
- Added require as a generic argument, which requires some expression to be true (e.g. require: %hits% < 3) - this functions like a shorthand version of is_expression_true
- Optimisations to chains / add_holder / other effect groups
- Lots of internal cleanups and various other bug fixes
- Added pick_up_item trigger
- Fixed skill_xp_multiplier not working with AureliumSkills
- Added GUI (/ecoenchants GUI) which lists all enchantments, and you can drop an item into the GUI to view the enchantments that can be added to that item
- Improved /enchantinfo
- Fixed display bug (make sure you're on eco 6.43.5)
- Added everything/all as options in conflicts so you can make the enchantment conflict with all other enchantments
- Added One for All; new special enchantment that conflicts with everything else but buffs damage by 500%
- Several fixes
- Added /ecoenchants giverandombook (Thanks OfTeN!)
- Added spawn_entity effect
- Fixed startup error for some users
- Fixed load order bug breaking compatibility with some plugins
- Removed send_message_async due to bugs
- Added text_contains filter
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