EcoEnchants ⭕ 250+ Enchantments ✅ Create Custom Enchants ✨ Essentials/CMI Support

MC Plugin EcoEnchants ⭕ 250+ Enchantments ✅ Create Custom Enchants ✨ Essentials/CMI Support 2026.38
The #1 most powerful custom enchantments plugin ever made.

- Fixed arrow_ring effect ignoring the antigrief for nearby players
- Updated kotlin to 1.7.10
- Changed how effects detect trigger compatibility. (API) - Instead of supplying a Collection<Trigger> in the constructor, a () -> Collection<Trigger> is supplied instead. Triggers.withParameters returns () -> Collection<Trigger> now, and specifying all triggers uses Triggers.all() rather than Triggers.values(). Effect#applicableTriggers remains unchanged; however the named parameter in the effect constructor is now triggers rather than applicableTriggers.

This will fix issues with triggers being registered after effect constructor invocation but before effect compilation, for example the kill_boss trigger not working with give_points.
- Fixed unsafe velocity with launch (Thanks LoJoSho!)
- Added rotate effect; spins you around a certain number of degrees
- Added more trigger parameters supplied from: bow_attack, jump, melee_attack, mine_block, mine_block_progress, move, projectile_hit, static, toggle_flight, toggle_sneak, toggle_sprint, trident_attack
- TriggerData can now automatically infer Item and Velocity (where not explicitly supplied) from the Player and the Victim components (if present)
- Added no_source option to shoot and shoot_arrow, prevents retriggering effects (Like a ricochet effect for arrows)
- Added create_explosion effect (Thanks theAstra!)
- Moved loot enchant generation to be done on loot fill rather than on chunk generation (finally)
- Fixed error on startup for some EcoPets users
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