EcoEnchants ⭕ 250+ Enchantments ✅ Create Custom Enchants ✨ Essentials/CMI Support

MC Plugin EcoEnchants ⭕ 250+ Enchantments ✅ Create Custom Enchants ✨ Essentials/CMI Support 2026.27
The #1 most powerful custom enchantments plugin ever made.

- Fixed internal placeholder usage in effects
Fixed missing libreforge
Added /libreforge getitemdata to get exact NBT string for item-lookup
Removed 26.1 support temporarily
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- Fixed potential memory leak with collide_entity trigger (Thanks Auxilor!)
- Fixed `traceback` max time (Thanks Auxilor!)
- Fixed entity whitelist issues when using multiple `homing` effects (Thanks Auxilor!)
- Fixed lrdcb export name always "export" (Thanks Auxilor!)
- Fixed various other backend methods (Thanks Auxilor!)
- Added 26.1.1 Support
# EcoEnchants 13.0.0 - REQUIRES ECO 7.0.0
## YOU MUST UPDATE ALL PLUGINS AND ECO OR THEY WILL NOT WORK!
## READ #announcements FOR MORE INFO

- Fixed catch_fish trigger removing XP.
- Added `commands.yml` for adding effect based custom commands.
- Added `placeholders.yml` for custom placeholders, moving out of `config.yml`.
- `static_<time>` and `global_static_<time>` triggers now support placeholders.
- random effect chains, with `weight` args are now dynamic and support math.
- Added support for BetterModel plugin
- `shear` trigger introduced with block support and `shear_entity` has been removed/deprecated.
- AurelliumSkills (not AuraSkills) support has been dropped due to version incompatibility.
- `luck_multiplier` effect is removed.
- Deprecated `drop_item_for_player` effect is removed.
- Deprecated `drop_random_item_for_player` effect is removed.
- Deprecated `run_chain_inline` effect is removed.
- Removed other deprecated methods - please read commit log to see which ones, and update your code accordingly.

- Fixed anvil allowing enchants when "Too Expensive" is shown
- Fixed spears not working in anvil correctly.
- Improved anvil hardness when conflicts are present.
- Fixed anvil overriding to null before any logic
- Added `required` enchants section - enchants that are required for an enchant to be applied.
- Added close button to enchants GUI.
- Foraging enchant now defaults to Hoe.
- Contagion enchant now has chances.
- Added `firework` effect
- Added `shoot_firework` effect
- Added spear to targets.yml and vanillaenchants.yml
- Added `resurrect` trigger
- Prevent damaging self when using source
- Added `oxygen_bonus` effect
- Added `add_luck` effect
- Deprecated `luck_multiplier` effect
- Added 1.21.11 support
- Added config option to display enchants below lore (Thanks LightningDesign)
- Nexo & Oraxen blocks supported in telekinesis (Thanks Exanthiax!)
- Fixed fully_grown filter some triggers (Thanks Nico!)
- xp_multiplier works with telekinesis (Thanks Nico!)
- Fixed error with MythicMobs damage (Thanks OfTeN!)
- Fixed permanent potion effects remaining infinitely (Thanks Exanthiax!)
- Fixed duration on potion cloud effects (Thanks Ryzech!)
- Fixed on_ground & in_air conditions (Thanks 0x484!)
- Permanent Effects and Permanent Potions reapply after death (Thanks Exanthaix!)
- multiply_drops now supports catch_fish (Thanks Exanthiax!)
- Please also update eco to the latest version for:
- Added 1.21.11 support
- Updated PvPManager integration (Thanks Exanthiax!)
- Added ExcellentShop integration (Thanks Nico!)
- Improved Lands integration (Thanks Nico!)
- Added CraftEngine integration (Thanks Nico!)
- Added CoinsEngine integration (Thanks Nico!)
- Updated libsdisguises integration (Thanks Exanthiax!)
- Added Potion Builder and Firework Builder to Item Lookup (Thanks Exanthiax!)
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- Added 1.21.10 support
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