- Added tame_animal trigger
- Added name_entity effect
- Fixed MultiMultiplierEffect-based effects, e.g. skill_xp_multiplier, job_xp_multiplier, pet_xp_multiplier, regen_multiplier, etc.
- Fixed empty item_levels NBT tag
- Added rapid_bows effect
- Added telekinesis effect
- Added close_inventory effect
- Fixed elytra_boost_save_chance effect (and all ChanceMultiplierEffect-based effects)
Important!
This update will break your existing rapid and telekinesis enchantments. Make sure to update rapid.yml and telekinesis.yml with the following effects:
rapid.yml:
effects:
- id: rapid_bows
args:
percent_faster: "15 * %level%"
telekinesis.yml:
effects:
- id: telekinesis
- Improved and optimised change_world trigger (Thanks OfTeN!)
- Fixed bleed effect triggering kill multiple times
- Added decimal support to bonus_health
- Added reason to regen_multiplier
- Added swarm effect
- Added target_player effect
- API: Updated how triggers are enabled
- Optimised trigger dispatching to prevent overhead from unused triggers
- Fixed effects not supporting certain triggers when the mutators would allow it
- API: Mutators now come with TriggerParameterTransformers to specify this behaviour
- Fixed bugs with dynamically registered triggers (e.g. enchant_<type>)
- Chain elements are now weighted, so you can make certain elements (effects) more likely than others if using the 'random' run-type.
- API: Chains can now be triggered directly without manually creating a DispatchedTrigger.