EcoEnchants ⭕ 250+ Enchantments ✅ Create Custom Enchants ✨ Essentials/CMI Support

MC Plugin EcoEnchants ⭕ 250+ Enchantments ✅ Create Custom Enchants ✨ Essentials/CMI Support 12.6.0
A custom enchantments plugin that doesn't suck.

- Added mine_vein effect
- Fixed EcoJobs integration not being loaded
- Added fully_grown filter
- Added broadcast effect
- Added values to block_item_drop and entity_item_drop
- Added glow_nearby_blocks effect
- Fixed deprecated key categorization (check eco 6.40.0 release notes)
- Fixed unit repair not working in anvils (e.g. repairing an elytra with phantom membranes)
- Fixed books being enchanted
- (API) Added Counter / Counters, a structured way to get values from triggers with multipliers / filters / conditions.
- Added a placeholder that represents the value passed by the trigger (e.g. the amount of damage dealt; see here). It can be referenced with %trigger_value%, %triggervalue%, %trigger%, %value%, %tv%, %v%, and %t%, depending on what level of shorthand you prefer.
- API: Added TriggerGroups (e.g. static_<interval>, custom_<id>) so you can programatically generate triggers with a common prefix
- Added permanence_curse
- Added repairing
- Reworked enchantment lookups to be more flexible and support detecting enchantment activation per-slot, and improved enchantment lookup API
- Various minor API improvements
- Fixed dexterous
- Improved display system
- Improved + Nerfed Blast Mining default config
- Added additional description placeholders (see _example.yml)
This is a beta build, and should not be run in production. There's only a handful of enchantments currently (you can add your own, of course), but more will come throughout the betas

If you're running 8.x.x currently, make sure you do a clean install of EcoEnchants. Delete the /EcoEnchants/ folder in your plugins before anything else.

If you have items with enchantments on them currently, prepare for the existing enchantments to disappear. The enchantments simply aren't there, so they will lose existing EcoEnchants enchantments.

That being said - what's new?
- Completely recoded the entire plugin from the ground up. That's right; it's a completely new plugin now.
- Countless bugs have been fixed
- You can add/remove enchantments by creating/deleting .yml files in the /enchants/ folder (including base enchantments) - no more huge customenchants.yml.
- Create your own enchantment types, and change the types of any enchantment
- Vastly improved config, much simpler and more intuitive and much more powerful
- Item lookup support to targets
- ...and a lot more things; after all, the entire plugin is new.

If you have any extensions installed, they will break
It's a new plugin and a new API, and old ones just aren't compatible.
Before you go and open a ticket to have your old extensions updated, wait for the plugin to be properly released first.
I will not be updating the official extensions until the plugin is fully released (out of beta).

It's been a while in the making, so it's great to be able to get it out!
It might have already been the best before, but now there's no other enchantment plugin that even comes remotely close in any way.
Feels great to bring EcoEnchants back up to the level of my other plugins!
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Reactions: shor4k
- (API) Added HolderProvideEvent, with the ability to modify the list of holders that will be provided to the player
- Added shuffle_hotbar effect
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