- Now dialogs supports MiniMessage format for its text fields
- Fix for an portal load error in some cases
- Small change for death messages where now setting death messages to empty list like [] will result in those messages being skipped and not shown entirely
- Some additional adjustments for holograms potentially appearing in incorrect world when using old display method
- Fix for an issue with jails in custom worlds not recognizing boundaries correctly after server restart
- Small fix for itemcmdata command on never servers
- Fix for baltop/playtimtop only showing 9 entries instead of 10 per page
- Small update for shoot and spawnmob command to allow spawning of specific items with defined characteristics which utilizes items one liner format. As example /spawnmob item:sand;n{test} or /cmi shoot item:barrier
- Added option to disable baltop preloading on server startup. This can slightly speedup server startup while using 3rd party economy plugin if you are not using CMI baltop feature, otherwise having it disabled will make baltop to only show newly updated player balances and not all of them
- Fix for an error when using info command on offline player on newer servers
- Fix for tpa command allow for repeating requests to the same player even when acceptance timer didn't run out yet
- Fix for jails not being saved when those are located in unloaded world
- Small fix for hologram handling which could have been rendered in wrong world
- Added option to exclude players/ip's from checkaccount command
- Fix for an error with new selection visualizer on specific servers
- Improved time command to be less picky with provided world name as it now can be any variable instead it being at specific spot
- Fix for lastonline command when checking last page
- Fix for gamerule command opening GUI when you modify game rule directly with a command
- Improvement for boss hp bar to account for potential extra hearths player might have and more accurately indicate damage done to the player when he does
- Small change to checkaccount command to paste in IP or player name if you hold shift key instead of initiating command by that criteria
- Update for selection handling, visually and internally. CMILib update will be needed for this to work correctly
- Added visuals for selected blocks by marking them with green and blue outlines. This only works for 1.19.4+ servers
- Added option to take tax for pay command (disabled by default), either flat amount or percentage from transfer. With optional min/max values. Some extra locale lines got added to indicate tax amount if those are enabled
- Changed feedback message in case you don't have enough money to pay with the one which indicates how much money was requested
- Now custom alias supports sub folders for better organization. File name will contain \ (or / if different separator is used by your system) which can be used to move file into specific folder
- Fix for an issue with hologram handling in latest versions
- Fix for mobspawning issue when defining player which should be aimed at by new entity
- Fix for an issue with auto totem usage on 1.21.10 servers causing error message
- Optimized some checks relating to player objects potentially being NPC type
- Optimized some checks relating to player vanish mode and mob spawning
- Fix for an issue with villager profession recognition on older servers
- Fix for skin command not wanting to work on newer servers
- Fix for an issue with holograms causing errors when 3rd party plugin tries to utilize it
- Small update for itemcmdata handling for 1.21+ servers to more properly include all types of it. This will need some additional updates in the future for full support
- Additional fix for 1.12 and older servers when it comes to game rule handling
- Fix for anvil command on Mohist 1.12 causing errors. This game type and version isn't support for this command.
- Fix for findbiome not working on newer versions
- Fix for an error message on kitcdreset command usage in some cases
- Fix for missing game rule (spawnChunkRadius) in 1.20.5 up to 1.21.6 servers
- Fix for rare error on hologram usage with line of sight checks
- Fix for merchant professions name not being correctly parsed on newer servers
- Fix for an error relating to player logoff and check of player combat mode
- Fix for heal command limiting heal to max of 2000 points
- Fix for maxhp not allowing to increase max hp over 2048 points
- Fix for nickname command not allowing you to use your own name without bypass permission if option to prevent real player name usages is enabled
- Update for placeholderAPI handling with offline player requests
- Fix for missing doFireTick and allowFireTicksAwayFromPlayer game rules on older servers
- Additional update for gamerule handling for older servers
- Fix for gamerule gui showing rules in randomized order instead of sorted one
- Fix for trim command resetting one of the selections
- Fix for mirror command block mirroring which can have directions not working as it should have
- Added option to switch between axis and angle block flipping in mirror command, generally you might want to stick with axis flip mode
- Now kits will correctly update items name and lore which are inside bundle or shulkerbox which contains kits optional variables like {USERNAME}
- Small change for player skin handling when module is disabled to be more picky on when it can actually make a call for a skin information
- Small fix for shout messages when you have space between ! and message which was still included in final output
- Fix for jail command not accepting jail time lowering with something like `/jail zhax -30s`
- Fix for weird behavior with vanished players being hit by a projectile
- Added option to prevent payments (with /pay command) if player is offline. Keep in mind that this at the moment only blocks payment with this particular command and will not block any payments initiated with 3rd party plugins
- Fix for flight charges not being kept over server restart
- Fix for error message appearing relating to "no such table: CMI_users" which is harmless but should not have been there
- Performance improvement for player inventory saving process to be more or less fully async
- Fix for player skin not being applied after server restart on first join
- Fix for specialized commands not wanting to be friends with command warmups when you override permission access
- Added option for warmup commands to allow players movement to certain distance, so for example `cmi rt:6:false-2:tpaWarmup` would limit player movement to no more than 2 blocks away from original position, circular area instead of squared one, this can be useful if you have warmups triggering due to player entering area and still want some sort of movement prevention without it false triggering due to player still moving and entering new block which can easily happen.
- With latest CMILib you should be able to run this CMI version on 1.21.11, but only on Spigot type servers, so you can start testing. Paper will receive its own update down the line.
- Fix for an error when trying to teleport offline players
- Fix for an issue with totem bossbar setting causing errors
- Optimized portals save file size
- Added option to cancel command warmups when you leave portal area, this will allow you to trigger command with a warmup and keep it running while player is inside portal area
- Fix for lastonline command not accounting for newly joined players after first lastonline command trigger
- Now realname output command can be clicked to get players name or (holding shift) displayname
- Fix for ExcludeInactive for baltop not having desired effect