Boosters ⭕ EULA-Friendly Global Buffs ✅ Jobs/Skills/Sell Multipliers ✨ Create your own

MC Plugin Boosters ⭕ EULA-Friendly Global Buffs ✅ Jobs/Skills/Sell Multipliers ✨ Create your own 5.70.2
Add server-wide boosters to generate revenue without pay-to-win.

- Fixed mine_radius_one_deep
- add_enchant, remove_enchant, and has_enchant all now support enchantments from datapacks
- Fixed Java 17 Compatibility (1.17 - 1.19.4 servers)
- Fixed LevelledMobs version compatibility issues
- Fixed console spam on 1.20.6
- Fixed a long list of bugs related to slots
- Added several new effects/conditions and made several improvements to existing effects/conditions (Thanks Callum!)
- Several memory optimisations (Thanks Casper!)
- Added 1.20.6 support
- Added in_slot condition, see here for more info: https://plugins.auxilor.io/effects/all-conditions/in_slot
- API: Added SlotType.isOrContains(SlotType) for compatibility with CombinedSlotType
- API: Added SlotItemProvidedHolder<T> which should be used instead of ItemProvidedHolder when fetching holders when possible
- Temporarily disabled holder refresh cooldown due to bugs
- Fixed memory leaks with add_holder, add_holder_in_radius, and add_holder_to_victim (Thanks Casper!)
- Massively improved general plugin performance with new holder refresh cooldown, set to 250ms by default but can be changed or disabled entirely (Thanks Casper!)
- API: Added Dispatcher<*>.forceRefreshHolders() if the cache must be bypassed. This should only be used in exceptional circumstances.
- Triggers that are disabled (i.e. not in use) will no longer have their listeners registered at all, improving performance and massively reducing memory use
- Trigger and TriggerData hashcodes are now lazy-evaluated instead of being evaluated on each call, improving performance (Thanks Casper!)
- Various improvements and fixes to several triggers, including fixing potential memory leaks (Thanks Casper!)
- Removed debug message
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