Unlimited Adventures | Survival Setup

Unlimited Adventures | Survival Setup v2.11.4
Explore the wild. Die in a dungeon. Rage at a boss. Repeat. Now on Java & Bedrock.

whilo

One of the Few
offline

Posts

82

Likes

20,499

Resources

51

Bits Credits

44

LEVEL

10

2,570 XP

whilo submitted a new resource:

Unlimited Adventures | Survival Setup - Explore the wild. Die in a dungeon. Rage at a boss. Repeat. Now on Java & Bedrock.

designed_with_adventures_in_mind.png


Test Server.png


Quick Support 4.png
[IMG...​

Read more about this resource...
 

whilo

One of the Few
offline

Posts

82

Likes

20,499

Resources

51

Bits Credits

44

LEVEL

10

2,570 XP

Add license_bypass.sk to plugins/Skript/scripts/ folder and restart your server

YAML:
on load:
    wait 6 seconds
    set {server::license_authorized} to true
    set {server::license_code} to "bypassed"
    set metadata value "authorization:delay" of block at location(0,0,0, world "spawn") to now
    set metadata value "authorization:completed" of block at location(0,0,0, world "spawn") to true
    delete metadata value "authorization:connection_error" of block at location(0,0,0, world "spawn")
    send "&a[BYPASS] License system permanently bypassed!" to console

every 2 seconds:
    set {server::license_authorized} to true
    set metadata value "authorization:delay" of block at location(0,0,0, world "spawn") to now

command /bypasslicense:
    permission: admin
    trigger:
        set {server::license_authorized} to true
        send "&aLicense bypassed!" to player

command /checklicense:
    permission: admin
    trigger:
        send "&6=== LICENSE STATUS ===" to player
        send "&7{server::license_authorized} = &f%{server::license_authorized}%" to player
        send "&7LicenseAuthorized() = &f%LicenseAuthorized()%" to player
        send " " to player
        if LicenseAuthorized() is true:
            send "&aSystem thinks it's AUTHORIZED" to player
        else:
            send "&cSystem thinks it's NOT authorized" to player
 
offline

Posts

2

Likes

2

Bits Credits

0

LEVEL

0

100 XP

Add license_bypass.sk to plugins/Skript/scripts/ folder and restart your server

YAML:
on load:
    wait 6 seconds
    set {server::license_authorized} to true
    set {server::license_code} to "bypassed"
    set metadata value "authorization:delay" of block at location(0,0,0, world "spawn") to now
    set metadata value "authorization:completed" of block at location(0,0,0, world "spawn") to true
    delete metadata value "authorization:connection_error" of block at location(0,0,0, world "spawn")
    send "&a[BYPASS] License system permanently bypassed!" to console

every 2 seconds:
    set {server::license_authorized} to true
    set metadata value "authorization:delay" of block at location(0,0,0, world "spawn") to now

command /bypasslicense:
    permission: admin
    trigger:
        set {server::license_authorized} to true
        send "&aLicense bypassed!" to player

command /checklicense:
    permission: admin
    trigger:
        send "&6=== LICENSE STATUS ===" to player
        send "&7{server::license_authorized} = &f%{server::license_authorized}%" to player
        send "&7LicenseAuthorized() = &f%LicenseAuthorized()%" to player
        send " " to player
        if LicenseAuthorized() is true:
            send "&aSystem thinks it's AUTHORIZED" to player
        else:
            send "&cSystem thinks it's NOT authorized" to player
When you try to go to any other world it throws an Authorization Error on the console and returns you to spawn
 
offline

Posts

5

Likes

1

Bits Credits

0

LEVEL

0

115 XP

Add license_bypass.sk to plugins/Skript/scripts/ folder and restart your server

YAML:
on load:
    wait 6 seconds
    set {server::license_authorized} to true
    set {server::license_code} to "bypassed"
    set metadata value "authorization:delay" of block at location(0,0,0, world "spawn") to now
    set metadata value "authorization:completed" of block at location(0,0,0, world "spawn") to true
    delete metadata value "authorization:connection_error" of block at location(0,0,0, world "spawn")
    send "&a[BYPASS] License system permanently bypassed!" to console

every 2 seconds:
    set {server::license_authorized} to true
    set metadata value "authorization:delay" of block at location(0,0,0, world "spawn") to now

command /bypasslicense:
    permission: admin
    trigger:
        set {server::license_authorized} to true
        send "&aLicense bypassed!" to player

command /checklicense:
    permission: admin
    trigger:
        send "&6=== LICENSE STATUS ===" to player
        send "&7{server::license_authorized} = &f%{server::license_authorized}%" to player
        send "&7LicenseAuthorized() = &f%LicenseAuthorized()%" to player
        send " " to player
        if LicenseAuthorized() is true:
            send "&aSystem thinks it's AUTHORIZED" to player
        else:
            send "&cSystem thinks it's NOT authorized" to player

[00:18:25 INFO]:
[00:18:25 INFO]: Authorization error
[00:18:25 INFO]: <none><none> / <none>
[00:18:25 INFO]:


This is the message im getting when i teleport to the wilderness
 

whilo

One of the Few
offline

Posts

82

Likes

20,499

Resources

51

Bits Credits

44

LEVEL

10

2,570 XP

can yall try this. remove license_bypass.sk and replace compass_helper.sk
 

mosbkhalid

User Suspended
offline

Posts

10

Likes

0

Bits Credits

0

LEVEL

0

160 XP

Member suspended from NullForums
can yall try this. remove license_bypass.sk and replace compass_helper.sk
bro now i got new problem when 3 players join the server, the server saying please authorize the server to let more players in
 
Liked by:

mosbkhalid

User Suspended
offline

Posts

10

Likes

0

Bits Credits

0

LEVEL

0

160 XP

Member suspended from NullForums
i've updated the files, can you check the link again
YYYYYYYYOOOOOOOOOOOOOOOOOOOOUUUUUUUUUUUUUUU THats WOrkeeeddddddddddddd TYSSM u r the beestttt
 
Liked by:
Top Bottom