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can you reup this plscan yall try this. remove license_bypass.sk and replace compass_helper.sk
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can you reup this plscan yall try this. remove license_bypass.sk and replace compass_helper.sk
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175 XP
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can you help me with this too?I solved that if u need help dm in di... '8lwl'
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the file is deletedcan yall try this. remove license_bypass.sk and replace compass_helper.sk
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go to CommandPanelsfolderpanels,dungeons.ymlJust removeconsole= dungeons playerteleport %cp-player-name% 1and replace teleport like this - console= dungeons teleport %cp-player-name% 1Do it for the entire fileand replace itif anyone knows the solution for dungeon teleportation please paste it here
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90 XP
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may i ask where the download link for the resource pack is?go to CommandPanelsfolderpanels,dungeons.ymlJust removeconsole= dungeons playerteleport %cp-player-name% 1and replace teleport like this - console= dungeons teleport %cp-player-name% 1Do it for the entire fileand replace it
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on join:
if difference between {battle_pass::season_date::%uuid of player%} and now > difference between {battle_pass::season_date} and now:
BattlePassResetPlayer(player)
if {battle_pass::season_date::%uuid of player%} is not set:
BattlePassResetPlayer(player)
if {battle_pass::version::%uuid of player%} is not set:
set {battle_pass::version::%uuid of player%} to 1
set {_page} to 1
set {_page} to (round({battle_pass::level::%uuid of player%}/7))
if {_page} is 0:
set {_page} to 1
execute console command "/cpdata set %player% page %{_page}%"
function BattlePassResetPlayer(player: player):
set {battle_pass::level::%uuid of {_player}%} to 0
set {battle_pass::season_date::%uuid of {_player}%} to now
set {battle_pass::premium::%uuid of {_player}%} to false
clear {battle_pass::available_rewards::%uuid of {_player}%::*}
execute console command "/cpdata clear %{_player}%"
wait 2 ticks
execute console command "/cpdata set %{_player}% page 1"
ReputationResetPlayer({_player})
on load:
wait 3 seconds
BattlePassReload()
function BattlePassReload():
load yaml "unlimited_adventures/AdventurePass/config.yml" as "config"
clear {battle_pass::config::*}
if yaml value "leveling.first_level_xp_requirement" from "config" is set:
set {battle_pass::config::first_level_xp_requirement} to yaml value "leveling.first_level_xp_requirement" from "config"
if yaml value "leveling.next_level_required_xp_multiplier" from "config" is set:
set {battle_pass::config::next_level_required_xp_multiplier} to yaml value "leveling.next_level_required_xp_multiplier" from "config"
loop yaml node keys "xp_rewards" from "config":
set {_source} to loop-value
if yaml value "xp_rewards.%{_source}%" from "config" is set:
set {battle_pass::config::xp_rewards::%{_source}%} to yaml value "xp_rewards.%{_source}%" from "config"
save yaml "config"
load yaml "unlimited_adventures/AdventurePass/rewards.yml" as "rewards"
clear {battle_pass::rewards::*}
loop 70 times:
set {_level_nr} to loop-number
loop 5 times:
set {_reward_nr} to loop-number-2
if yaml value "%{_level_nr}%.%{_reward_nr}%" from "rewards" is set:
set {_var} to yaml value "%{_level_nr}%.%{_reward_nr}%" from "rewards"
if {_var} contains "gold ":
if {_var} doesn't contain "golden" or "ingot" or "raw" or "ore" or "block" or "sword" or "axe" or "pickaxe" or "shovel" or "hoe" or "nugget":
set {battle_pass::rewards::%{_level_nr}%::%{_reward_nr}%} to {_var}
if {_var} contains "gems ":
set {battle_pass::rewards::%{_level_nr}%::%{_reward_nr}%} to {_var}
if {_var} contains "command ":
set {battle_pass::rewards::%{_level_nr}%::%{_reward_nr}%} to {_var}
if {battle_pass::rewards::%{_level_nr}%::%{_reward_nr}%} is not set:
set {battle_pass::rewards::%{_level_nr}%::%{_reward_nr}%} to {_var} parsed as item
if mod(loop-number, 10) is 0:
wait 1 tick
save yaml "rewards"
load yaml "unlimited_adventures/AdventurePass/menu.yml" as "menu"
clear {battle_pass::menu::*}
loop 70 times:
set {_level_nr} to loop-number
if yaml value "%{_level_nr}%.level" from "menu" is set:
set {battle_pass::menu::%{_level_nr}%::level} to yaml value "%{_level_nr}%.level" from "menu"
if yaml value "%{_level_nr}%.lore" from "menu" is set:
set {battle_pass::menu::%{_level_nr}%::lore} to yaml value "%{_level_nr}%.lore" from "menu"
if yaml value "%{_level_nr}%.material" from "menu" is set:
set {battle_pass::menu::%{_level_nr}%::material} to yaml value "%{_level_nr}%.material" from "menu"
if yaml value "%{_level_nr}%.amount" from "menu" is set:
set {battle_pass::menu::%{_level_nr}%::amount} to yaml value "%{_level_nr}%.amount" from "menu"
if yaml value "%{_level_nr}%.customdata" from "menu" is set:
set {battle_pass::menu::%{_level_nr}%::customdata} to yaml value "%{_level_nr}%.customdata" from "menu"
if yaml value "%{_level_nr}%.potion" from "menu" is set:
set {battle_pass::menu::%{_level_nr}%::potion} to yaml value "%{_level_nr}%.potion" from "menu"
if mod(loop-number, 10) is 0:
wait 1 tick
save yaml "menu"
load yaml "unlimited_adventures/AdventurePass/messages.yml" as "messages"
clear {battle_pass::messages::*}
loop yaml nodes from "messages":
if yaml node loop-value from "messages" has list:
set {battle_pass::messages::%loop-value%::*} to yaml list loop-value from "messages"
else:
set {battle_pass::messages::%loop-value%} to yaml value loop-value from "messages"
save yaml "messages"
function BattlePassGiveExperience(player: player, amount: integer):
if difference between {booster::adventure_pass::date} and now < 6 hours:
add {_amount} to {battle_pass::xp::%uuid of {_player}%}
add {_amount} to {battle_pass::xp::%uuid of {_player}%}
else:
add {_amount} to {battle_pass::xp::%uuid of {_player}%}
if {battle_pass::level::%uuid of {_player}%} < 70:
if {battle_pass::xp::%uuid of {_player}%} >= {battle_pass::xp_need::%uuid of {_player}%}:
BattlePassLevelUp({_player})
function BattlePassLevelUp(player: player):
if {battle_pass::level::%uuid of {_player}%} >= 70:
stop
add 1 to {battle_pass::level::%uuid of {_player}%}
if {battle_pass::level::%uuid of {_player}%} > 70:
set {battle_pass::level::%uuid of {_player}%} to 70
set {_level} to {battle_pass::level::%uuid of {_player}%}
add "_%{_level}%_" to {battle_pass::available_rewards::%uuid of {_player}%::*}
function BattlePassRewardClaim(player: player, level: integer):
send "&a[DEBUG] BattlePassRewardClaim calisti! player: %{_player}%, level: %{_level}%" to console
loop 10 times:
set {_reward_nr} to loop-number
set {_reward} to {battle_pass::rewards::%{_level}%::%{_reward_nr}%}
send "&e[DEBUG] Level %{_level}% reward %{_reward_nr}%: %{_reward}%" to console
if {_reward} contains "gold":
if {_reward} doesn't contain "golden" or "ingot" or "raw" or "ore" or "block" or "sword" or "axe" or "pickaxe" or "shovel" or "hoe" or "nugget":
replace all "gold " with "" in {_reward}
set {_amount} to {_reward} parsed as integer
add {_amount} to balance of {_player}
send "&a[DEBUG] %{_amount}% gold eklendi %{_player}% icin." to console
delete {_reward}
if {_reward} contains "gems":
replace all "gems " with "" in {_reward}
set {_amount} to {_reward} parsed as integer
PremiumCurrency({_player}, "add", {_amount})
send "&a[DEBUG] %{_amount}% gems eklendi %{_player}% icin." to console
delete {_reward}
if {_reward} contains "command":
replace all "command " with "" in {_reward}
replace all "PLAYER_NAME" with "%{_player}%" in {_reward}
set {_command} to {_reward}
send "&a[DEBUG] Komut calistiriliyor: %{_command}%" to console
execute console command "%{_command}%"
delete {_reward}
if {_reward} is set:
replace all "PLAYER_NAME" with "%{_player}%" in {_reward}
if {_player} has space for {_reward}:
send "&a[DEBUG] Esya veriliyor: %{_reward}% -> %{_player}%" to console
give {_reward} to {_player}
else:
send {battle_pass::messages::no_space} to {_player}
play sound "block.note_block.didgeridoo" with volume 0.7 and pitch 1 to {_player}
send "&c[DEBUG] %{_player}% icin envanter dolu, odul verilmedi." to console
stop
remove "_%{_level}%_" from {battle_pass::available_rewards::%uuid of {_player}%::*}
set {_msg} to {battle_pass::messages::claim_reward}
replace all "ADVENTURE_PASS_LEVEL" with "%{_level}%" in {_msg}
send {_msg} to {_player}
play sound "entity.experience_orb.pickup" with volume 0.7 and pitch 1 to {_player}
play sound "item.armor.equip_iron" with volume 1 and pitch 1 to {_player}
command /battlepassclaimreward [<player>] [<integer>]:
permission: admin
trigger:
set {_player} to player-arg
set {_level} to arg-2
BattlePassRewardClaim({_player}, {_level})
on tab complete of "/battlepassclaimreward":
set tab completions for position 1 to all players
set tab completions for position 2 to 1
command /battlepassgivepremium [<player>]:
permission: admin
trigger:
set {_player} to player-arg
set {battle_pass::premium::%uuid of {_player}%} to true
execute console command "/cpdata clear %{_player}%"
wait 2 ticks
execute console command "/cpdata set %{_player}% page 1"
send " " to {_player}
send {battle_pass::messages::premium_upgrade_1} to {_player}
send {battle_pass::messages::premium_upgrade_2} to {_player}
send " " to {_player}
on tab complete of "/battlepassgivepremium":
set tab completions for position 1 to all players
command /adventurepass [<text>] [<player>] [<integer>]:
aliases: battlepass
permission: admin
trigger:
set {_player} to player-arg
if arg 1 is "help":
send " " to sender
send "<##ffe608>Adventure Pass ▶ &7Available commands:" to sender
send "<##ffe608>• &7/adventurepass &freset &e[player] &7- reset player's Adventure Pass progress," to sender
send "<##ffe608>• &7/adventurepass &fnewquest &e[player] &7- gives new Daily and Weekly quest to a player," to sender
send "<##ffe608>• &7/adventurepass &freload &7- reloads the config," to sender
send "<##ffe608>• &7/adventurepass &fnewseason &7- starts a new Adventure Pass season." to sender
if arg 1 is "newseason":
set {battle_pass::season_date} to now
send "<##ffe608>Adventure Pass ▶ &aYou have started a new &6Adventure Pass &aseason!" to sender
loop {-players::*}:
BattlePassResetPlayer(loop-value)
if arg 1 is "reset":
BattlePassResetPlayer({_player})
send "<##ffe608>Adventure Pass ▶ &aYou have resetted your Adventure Pass data!" to {_player}
if arg 1 is "reload":
BattlePassReload()
send "<##ffe608>Adventure Pass ▶ &aReloaded config!" to sender
on tab complete of "/adventurepass":
set tab completions for position 1 to "help" and "newseason" and "reset" and "newquest" and "reload"
if tab arg-1 = "reset" and "newquest":
set tab completions for position 2 to all players
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60 XP
you can find the link in server.propertiesmay i ask where the download link for the resource pack is?
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90 XP
Thank you for answering my simple and basic question. I really appreciate it; I have already found it.
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My friend, if you upload the .sk files from the link shared by the thread owner, there shouldn't be any problems.Could someone here please help me fix the bypass? I would really appreciate it.
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160 XP
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440
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335 XP
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160 XP
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move them skript folderI was looking at the discussion, and several links are outdated. Could you send the updated version with all the correct files? (for the bypass)
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60 XP
whats the issue?does anyone know how to fix the claiming issue within the adventurepass?
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160 XP
whenever the player click on the claim button, nothing happenswhats the issue?