Residence [1.7.10 up to 26.2]

Residence [1.7.10 up to 26.2] 6.0.2.4
Per player area protection plugin, excellent for survival servers

FateKid

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FateKid submitted a new resource:

Residence [1.7.10 up to 1.18] - Per player area protection plugin, excellent for survival servers

newlogo-1.jpg
Supports 1.7.10 / 1.8 / 1.9 / 1.10 / 1.11 / 1.12 / 1.13 / 1.14 / 1.15 / 1.16 / 1.17 / 1.18 servers
Bukkit/Spigot/PaperSpigot 100% support


As of 5.0.0.0 version you need to have CMILib to run this plugin properly. You can download it HERE

Report issues over...

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FateKid updated Residence [1.7.10 up to 1.18] with a new update entry:

Fixes

  • Fix for droppers not dropping water buckets inside residence
  • Removed bedrock and mobspawner from default black list for interactions which caused some confusion with other plugins. You might remove those in flags.yml if you experience weird behavior while clicking with mobspawer or bedrock in hand.
  • Axolotl protection from being picked up by bucket with water
  • Nametag flag fix
  • Portal creation lister fix for older servers
  • One more adjustment for auto sub command which...

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FateKid

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FateKid updated Residence [1.7.10 up to 1.18] with a new update entry:

Things

Please update CMILib
  • Updated ChineseTW language (flandretw)
  • Fix for issue relating to portal creation in older server versions
  • Fix for issue where you were able to empty bucket on residence edge
  • Fix for residence creation issue where error message appears about you not having enough money even tho you have exactly as much as it would be needed
  • Complex placeholder fix, this is for %residence_user_current_flag_[flagName]%...

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FateKid updated Residence [1.7.10 up to 1.19] with a new update entry:

Auto

  • New optimized method for creating residence while using /res auto. You can still switch back to old method if this one causes issues.
  • New permission nodes as residence.max.res.x.[number] and residence.max.res.z.[number] which will allow you to increase players residence limits with permission nodes, this only applies for x and z coordinates and only for max amount. Biggest detected value will be used.
  • Fix performance issue when checking offline player permission...

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FateKid updated Residence [1.7.10 up to 1.19] with a new update entry:

5.1.0.0

Attention! From this version residence save files will be split into multiple ones, this mainly separates messages and flags which gets created by new saving mechanic. Why we need this? Well, with recent changes yaml file sizes got limited to 3MB max, this can create an issue if you have older server with more residences. With this new version there will be 2 additional files for each world with saved flags and messages. You can always go back by simply merging those files or changing...

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FateKid updated Residence [1.7.10 up to 1.19] with a new update entry:

Revert

  • Added YAML file size limitation fix which now again allows for us to have bigger files which solves some of the recent issues
  • Reverting back file split addition which was causing some issues.This should automatically take split files and combine them back on next save cycle. Keep in mind that old files ending with _flags.yml and _messages.yml will remain, so you might want to remove those if merge process was successful. It wont do any harm to keep them there, beside cluttering...

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FateKid updated Residence [1.7.10 up to 1.19] with a new update entry:

Fixes

  • Fix for doubled missing money error while creating residence with res auto command
  • Added residence.bypass.itemdrop permission node to bypass item drop limitations inside residence
  • Added option to disable worldedit selection integration in case you want to avoid using it
  • Now we will check for players access to world edit select command before updating WE selection with residence one just to avoid issues
  • Fix for issue relating to stackoverflow with teleportations
  • Fix...

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FateKid updated Residence [1.7.10 up to 1.19] with a new update entry:

Fixes

  • Fix for shop board creation not accepting selected area. Now selection order will not have impact on its creation
  • Small improvement when it comes to projectiles you shoot hitting wooden buttons. It's still not bullet proof due to how Minecraft handles this event, but now projectiles will bounce back from it. There are still short period of time when this button is active after being shot. Only applies to wooden buttons.
  • New flag as safezone, this will...

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FateKid updated Residence [1.7.10 up to 1.19] with a new update entry:

Residence Version 5.1.1.3

  • Fixing issue with default residence chat color not being properly set which could have resulted in failure to save residences. Added additional fail saves to ignore possibly incorrect data which isn't essential and prioritize to save base residence information if that happens.
  • One more visit for tp issue into residences without permission to move inside of it
  • Fix for enter/leave messages being reset in some situations
  • Fix for issue when enter/leave message would be picked...

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FateKid updated Residence [1.7.10 up to 1.19] with a new update entry:

Residence Version 5.1.2.0

  • Fix for issue with signs being able to be edited inside residences in 1.20+ servers
  • Chiseled Bookself's will require container flag for you to be able to remove or add books into it
  • Now removing residence which has money in its bank will return this amount to residence owner. This can be disabled in config file
  • Fix for error message when performing /res list without provided player name
  • Added new optional variable for residence...

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FateKid updated Residence [1.7.10 up to 1.20] with a new update entry:

Residence Version 5.1.4.3

  • Fix for issue with residence not being able to be created if their price was at 0
  • Added support for BigDoors plugin
  • Now decorative pots will be properly included into container flag as you can put items in them with latest 1.20 versions
  • Added protection for decorative pots when you shoot those with arrows
  • Fix for issue with /res auto [amount] if you had ignoreY enabled
  • Fix for day/night flag inconsistency when teleporting...

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Dayum 10seconds from buying it and I found this :O

TYSM
 
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shanruto updated Residence [1.7.10 up to 1.21] with a new update entry:

5.1.6.4

  • Added Allay to animal category, so now with animalkilling turned off players will not be able to hurt Allay
  • Included obsidian to end crystal placement check
  • Fix for custom selection event being fired when it should not have been which could have caused some inconsistencies with 3rd party plugins
  • Some rework relating to player movement tracking, residence enter prevention and similar things
  • Fixed an issue where if you teleported to residence and then tried to enter...

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shanruto updated Residence [1.7.10 up to 1.21] with a new update entry:

5.1.6.5

  • Auto selection fix
  • Included Camel into riding flag check
  • Added protection from skulk block spread inside residence with new skulk flag
  • Added missing block types on bonemeal interaction checks, now all grass and other vegetation should no longer creep into residences when you interact with blocks near one while holding bonemeal
  • Fix for being able to catch animals while holding bucket in offhand
  • Added option to define color for...

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shanruto updated Residence [1.7.10 up to 1.21] with a new update entry:

5.1.7.0

  • Fix for bonemeal not dispensing inside residences when they should
  • Added option to get more detailed option on which residence got skipped during auto cleanup for better understanding which one it was and potentially allowing to manually remove it if needed
  • Fix for destroy flag not being properly checked in some instances when its used as a global flag, this mainly effected things like destroying armor stands outside residence area
  • Update for...

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shanruto updated Residence [1.7.10 up to 1.21] with a new update entry:

5.1.7.1

  • Moved wind charge under pvp "flag" instead of it being handled by "destroy" which was out of place
  • Fix for residence not being properly fully removed where it would have kept its location until server restart
  • Fix for auto command not reporting correctly what went wrong during residence creation which could have created confusion of why it failed exactly
  • Fix for some instances where auto command failure was indicated as missing money while this...

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