RealisticVillagers

RealisticVillagers 3.2.3
Forget about those boring villagers and replace them with interactive humans!

FateKid

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FateKid submitted a new resource:

RealisticVillagers - Forget about those boring villagers and replace them with interactive humans!

NOTE: I'm busy with some personal stuff; I'll be back from Monday 24th onwards, I hope y'all understand.

BEFORE PURCHASING

  • This plugin only works on the latest patch version of each version, i.e. 1.18.2 & 1.19.2.
  • Only Spigot and Paperare supported.
    • While this plugin may work in other forks, no attempt will be made to fix bugs if they can't be replicated in Spigot or Paper.
  • Support will be provided only to buyers of...

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FateKid updated RealisticVillagers with a new update entry:

2.0

NOTE: this is (possibly) the last update for version 1.19.2 and the native version will be changed to 1.19.3 in future updates; also, keep an eye on the performance notes added in the overview as the next update will be more focused on performance improvement!

Changelog
(new video added to overview)
  • Modify inventory size & slots of items in the main GUI.
  • Added automatic welcome messages when walking near a villager; take a look...

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FateKid

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FateKid updated RealisticVillagers with a new update entry:

RealisticVillagers - 2.0.3

Changelog
  • Added /realisticvillagers force_divorce (player) subcommand, so both the player and the villager get divorced, no reputation loss and the villager will drop the ring.
  • Changed get_ring, get_whistle and get_divorce_papers subcommands to give_ring, give_whistle and give_divorce_papers, now you can specify a player to give.
  • Changed give items command permissions:
    • realisticvillagers.give.(ring/whistle/divorcepapers)...

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FateKid

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FateKid updated RealisticVillagers with a new update entry:

RealisticVillagers Version 3.0.6

Added
  • Villagers can be revived. In short, in order to revive a villager, the villager must have a cross in his inventory that can be craftable, although you can also disable the cross requirement, making all villagers drop the head to revive (not recommended). Upon death, his head will be dropped at the place of death. Now, all that remains is to create the monument with emerald blocks (as shown in the following video) and light the spikes.
    Experimental feature! may be...

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FateKid updated RealisticVillagers with a new update entry:

RealisticVillagers Version 3.0.10

We have reached 200 purchases, thank you!
:D


Changelog

  • Fixed IllegalArgumentException when parsing wrong color from leather-color in config.yml.
  • Fixed ArrayIndexOutOfBoundsException when opening main GUI.

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FateKid updated RealisticVillagers with a new update entry:

RealisticVillagers Version 3.0.11

This may be the last version for 1.20.1 servers, the next ones will be only for 1.18.2, 1.19.4 and 1.20.2.

Changelog

  • New behavior: now villagers (if they are part of your family) will help you if you need food (by giving you food if they have any), regenerate your life (if they have any potion that improves your health) or remove any poisonous potion effect (by giving you a bucket of milk if they have any).
  • Fixed baby villager scale when skins are disabled.
  • Added some...

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FateKid updated RealisticVillagers with a new update entry:

RealisticVillagers Version 3.1

Changelog
  • Now you can also choose which animals are attacked by the villager.
    • For the moment, you can't choose the aquatic animals because the villagers can't swim (yet), so they won't be able to approach them.
  • Now you can also choose which players are attacked by the villager.
    • When you add a player to the villager's target list, they will be attacked at first sight.
    • You can't add yourself or a member of the villager's family as a target...

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FateKid

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FateKid updated RealisticVillagers with a new update entry:

RealisticVillagers Version 3.1.1

Changelog
  • Added new option in config, increase-baby-scale which allows baby villagers (if set to false) to pass through 1x1 blocks when the skins are enabled (they'll look as if they are suffocating).
    • On the other hand, in version 1.20.5 an attribute will be added to all entities which will allow to change the size of the entities, so finally it'll be possible to make the baby villagers look small with the skins enabled.
  • Fixed issue related to...

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Hey!
I have a problem. If I accidentally hit one of them, they attack me back until I die. lol
How do I remove this in settings?
 

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