EpicCraftingsPlus | Fully Configurable CRAFTINGS! [1.8-26.2]

EpicCraftingsPlus | Fully Configurable CRAFTINGS! [1.8-26.2] 7.42.4
Create custom craftings in a very unique way, up to 15 required items! Perfect for RPG!

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FateKid updated EpicCraftingsPlus | Fully Configurable CRAFTINGS! [1.8-1.20.4] with a new update entry:

EpicCraftingsPlus Version 7.27.1

-Added the possibility to save ORIGINAL/IDENTICAL ITEM as the crafting item, without losing any important properties. This can be achieved by using /ecraft create <name> original. However, if you choose to save craftings this way, you'll have some limitations:
  • You'll not be able to modify the item manually in the config.
  • You'll not be able to use PlaceholderAPI variables in the item.
Remember to check the WIKI!...

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shanruto updated EpicCraftingsPlus | Fully Configurable CRAFTINGS! [1.8-1.21.4] with a new update entry:

7.32.6

-Added: Optimized player data access/modification/storage. A lot of changes were made on the player data management, this will not affect existing player data in any way, but if I missed something it could affect new saved data like cooldowns. If you notice an issue like this is happening, please let me know in the discussion!

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shanruto updated EpicCraftingsPlus | Fully Configurable CRAFTINGS! [1.8-1.21.8] with a new update entry:

7.33.3

-Added compatibility with 1.21.8.
-Modified config file code and access.
-Removed CMI Holograms compatibility. Currently I don't have any means of testing for changes or bugs, and plugin API is not working properly.

Some changes were made on the file management system on the plugin, so I recommend you make a backup of your plugin files.

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shanruto updated EpicCraftingsPlus | Fully Configurable CRAFTINGS! [1.8-1.21.8] with a new update entry:

7.34.1

-Added PlayerPoints (https://www.spigotmc.org/resources/playerpoints.80745/) compatibility for cooldown bypass and craft with money systems.
-Added economy.cooldown_bypass and economy.craft_with_money options in the config, to define which economy plugin (Vault or PlayerPoints) to use in both cases.
-Fixed some inventory messages where the money/cost value was showing additional decimals.
-Fixed multiple issues with crafting name variables not...

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