✯ Epic Mobs Rework ✯ [1.16+] [Spigot/Paper/Folia]

✯ Epic Mobs Rework ✯ [1.16+] [Spigot/Paper/Folia] 1.4.0
Epic Mobs, Custom Spawners, Custom Bosses, Raids! Pre-Made mobs and more! Free Trial!

FateKid

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✯ [30% off + Free Trial] Epic Mobs ✯ [1.17-1.18] - Epic Mobs, Custom Spawners, Custom Bosses, Raids! Pre-Made mobs and more! Free Trial!

Plugin Description
  • Customizable mobs in-game, you can create as many Epic Mobs as you want, you have your freedom! There will be 4 environment types of mobs as of the moment, these are (SUMMON, BOSS, NORMAL_DAY, and NORMAL_NIGHT) and each type of mobs can have its unique features, loots, and equipment depending on how the server owner setup the mob.
  • This plugin inherits the Bosses and...

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FateKid updated ✯ [30% off + Free Trial] Epic Mobs ✯ [1.17-1.18] with a new update entry:

Update 1.4.9

  • Added Epic mob spawn limiter on config.yml
EpicMobSpawnLimiter overrides the NormalMobChances and BossSpawnRate, you can set your own epic mob spawn rates.

(If you cannot find the EpicMobSpawnLimiter in the config.yml, you can manually type it or make a backup of your config.yml and delete the old one, the plugin will generate a new config.yml)
upload_2022-6-30_22-51-55.png

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FateKid updated ✯ Epic Mobs ✯ [1.17-1.19] with a new update entry:

Update 1.4.13

Update 1.4.13

Modification:
- Spawn restricted areas will now spawn epic mobs
- Removed Epic Mob boss chat spam on restricted areas
- Added compatibility to CE3's [1.0.17c] Protected Boundary
- Added Triggers, it spawns epic mobs at a coordinate with a given time and distance.

command:
delay -> a counter which triggers at time interval
radius -> distance required to trigger from between the player and the trigger location
mob -> epic mob name

/ep create...

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shanruto

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shanruto updated ✯ Epic Mobs Rework ✯ [1.16+] with a new update entry:

Release candidate 1.0-RC1

Release candidate 1.0-RC1

Hi guys. This is Epic Mobs Rework going out for real testing before the 1.0 release.

Everything on the 1.0 feature list is finished and in this build. What it has not had is servers other than mine, and that is exactly the part I cannot do on my own. Both editions are up: the Lite build is free and complete within its limits, and if you can only test one of them, test that one.

Please run it, break it, and tell me what happened. The discussions page is the right...

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shanruto updated ✯ Epic Mobs Rework ✯ [1.16+] with a new update entry:

Update 1.0-RC2

Release candidate 1.0-RC2

Second release candidate. If you are on RC1, this is the one to run.

Raids can now happen at a time of day and in a dimension. That is the headline, but the honest headline is that playing the new Nether raid found four bugs in an evening, and one of them had been quietly making a whole feature impossible.

Tested on Minecraft 26.2 and checked against the 1.16.5 API. Please back up your plugins/EpicMobsRework folder before updating.

Raids can wait for dark...

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shanruto updated ✯ Epic Mobs Rework ✯ [1.16+] with a new update entry:

Update 1.0.0

Update 1.0.0

Hi guys. Epic Mobs stopped getting updates in 2023 on Minecraft 1.19, and a lot of you kept running it anyway. This is that plugin rebuilt: same ideas, same mobs, same configs, running on Minecraft 26.2 and on servers back to 1.16.5 from one jar.

This is the release. Two release candidates went out before it, and what they found is folded in below: if you are on RC1 or RC2, the section right after this one is the part that is new to you, and the update check will tell...

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shanruto updated ✯ Epic Mobs Rework ✯ [1.16+] with a new update entry:

Update 1.0.1

Update 1.0.1

A small one, for the arena reports that came in after 1.0.0. Nothing changes in your files; Lang.yml gains one key and keeps your other entries.

How to set up an arena, start to finish, in two minutes:

The arena counts you as inside when you are. Two of you reported an arena that said nobody was in it while you stood in the middle. pos1 and pos2 mark the block you are standing on, and you stand a block inside the wall, so...


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shanruto updated ✯ Epic Mobs Rework ✯ [1.16+] with a new update entry:

Update 1.1.0

The MythicMobs update. A premium buyer running raids and arenas for 90 to 140 players asked for it so their ModelEngine models could go in, and it is here. Two arena sidebar changes ride along, one of them a bug fix from a report on 1.0.1. Swap the jar and start the server: config.yml gains two blocks (your existing file is kept beside it as config.yml.old), nothing else under plugins/EpicMobsRework is touched, and nothing you built changes behaviour.

A MythicMobs mob can be the body of...

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shanruto updated ✯ Epic Mobs Rework ✯ [1.16+] with a new update entry:

Update 1.1.1

Update 1.1.1

Small update. The update checker is now smarter and a bit safer, and all plugin links have been moved to the new JHProjects domain. Nothing changed for mobs, raids, arenas, or packs. Just swap the jar and start your server; nothing inside plugins/EpicMobsRework gets touched, and your config does not need any changes.

Tested on Minecraft 26.2. Back up plugins/EpicMobsRework before updating, as always.

Hear about updates sooner

New versions go up on the...

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shanruto updated ✯ Epic Mobs Rework ✯ [1.16+] with a new update entry:

Update 1.2.0

Update 1.2.0

Minecraft 26.3, Paper, and Epic Lairs. Epic Mobs is now built for Spigot 26.3 and checked on Paper 26.3, the menus work again on 1.16.5 to 1.20 servers, Paper no longer chokes on a mob file that names a block as an item, and an Epic Mobs boss inside an Epic Lairs dungeon now stays the dungeon's. Swap the jar and start the server: no file under plugins/EpicMobsRework is touched and there is nothing to change in your config.

Tested on Spigot 26.3, Paper 26.3 and Spigot...

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shanruto updated ✯ Epic Mobs Rework ✯ [1.16+] [Spigot/Paper/Folia] with a new update entry:

Update 1.4.0

Update 1.4.0

Creative mode protection and per world rules, both asked for by a server owner. Admins in creative mode can be kept from killing Epic Mobs by accident, and each world can switch off the parts of Epic Mobs it does not want, from config.yml or with a new /ep world command. Swap the jar and start the server: your config.yml gets the new keys on the first start, the old file is kept as config.yml.old, and nothing changes until you switch something on.

Back up...

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