EcoPets ⭕ Create Custom Pets ✅ Premade Pets ✨ Levelling, Abilities, Custom Textures

EcoPets ⭕ Create Custom Pets ✅ Premade Pets ✨ Levelling, Abilities, Custom Textures 2.58.0
The most capable pets plugin with all the bells and whistles.

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FateKid updated EcoPets ⭕ Create Custom Pets ✅ Premade Pets ✨ Levelling, Abilities, Custom Textures with a new update entry:

EcoPets Version 2.34.0

- Fixed victim placeholders (Thanks PQguanfang!)
- Improved give_food effect (Thanks Keegan!)
- Added give_saturation, set_food, and set_saturation effects (Thanks Keegan!)
- Added replant_crops effect (Thanks Callum!)
- Fixed empty slots sometimes passing conditions like in_mainhand, in_offhand, etc.
- Cleaned up ItemData and ItemPoints
- Added option to not always process blocks with telekinesis, improves compatibility with other plugins

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FateKid updated EcoPets ⭕ Create Custom Pets ✅ Premade Pets ✨ Levelling, Abilities, Custom Textures with a new update entry:

EcoPets Version 2.43.1

- Added conditions.default-state-off-main-thread option in /plugins/libreforge/config.yml. This is for more advanced users and should help fix not-met-lines not showing up in rare edge cases. However, changing the value from true to false may also make not-met-lines show up when they shouldn't at times.

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FateKid updated EcoPets ⭕ Create Custom Pets ✅ Premade Pets ✨ Levelling, Abilities, Custom Textures with a new update entry:

EcoPets - 2.44.0 Changelog

- Added new `Dispatcher` interface. A dispatcher can represent a Player, Entity, Block, or even the Server.
- Holders (e.g. Enchantment Levels, Talismans, EcoItems) are no longer held by Players, but by Dispatchers
- Chains / Effects are now triggered by Dispatchers
- Conditions are now checked against Dispatchers
- Triggers are now triggered by Dispatchers

For Developers:
- Deprecated most core API methods and replaced them with new Dispatcher-based methods: e.g...

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