- The Discord Webhooks feature will now properly handle staff chat messages.
- Slightly increased the security of the Cloud feature with more proper inputs.
- Implemented new methods in the Buffer object to have more versatility.
- Rewrote parts of the NoFall check to improve its performance, readability & accuracy.
- Moved parts of the Player Violation object off the main thread to help with performance.
- Completely rewritten how Spartan judges a player as hacker or suspected.
- Updated the Spartan inventory menu to have shorter & easier item documentations.
- Suspected players will now be treated more strictly only in checks they are suspected for.
- Balanced out the default cancel-violation thresholds.
- The AntiCheat Progress item will now work and show the correct numbers.
- Further balanced the Suspicion Notifications feature with more accurate results.
- Made the codes of the combat legitimacy identifier & Building protection more universal.
- Made the item description of the Player Info inventory menu more consistent.
- Decreased the usage of heavy Move utilities methods in the checks.
- Removed unused codes from the Hack Prevention object.
- The Vehicle Access handler will now be more strict towards hackers & suspected players.
- The IrregularMovements bouncing blocks identification has improved thus leading to less bypasses.
- Suspicion Notifications will no longer notify you about yourself as a player.
- Suspicion Notifications will no longer take place together with Detection Notifications.
Logs:
- Mangrove-door blocks have been listed & properly handled in the Block utilities.
- The IrregularMovements horizontal-detection will now be more lenient towards increased velocity scenarios.
- Updated the in-game join notifications to repeat and be more accurate.
- Ban and Warning messages will now be treated like other messages and forcefully include the prefix in some versions.
- The NoSwing break detection will no longer target sensitive held items.
- The IrregularMovements step detection will now be more lenient when the player is falling.
- The Research Engine will now do safety checks before reading logs data to prevent algorithmic failures.
- The Research Engine will no longer confuse yaw & pitch rates of winner players versus loser players.
- The Speed water detection will now be more lenient around ice blocks.
- The IrregularMovements downwards detection will now consider more variables when checking a player.
- The Speed check’s horizontal detection will now be more lenient towards ice blocks in certain scenarios.
- The Speed water detection will now return the entity type instead of the entity object in the detection information.
- The Speed water detection will now be more lenient when the player has been recently building/placing blocks.
- The SpartanWebhooks plugin recommendation has been removed from the inventory menus as it’s no longer valid.
- The Chat Protection feature will no longer consider only decimal messages as repetitions.
- Detection Notifications will now be sent instead of Suspicion Notifications when a player is likely testing.
- The KillAura direction detection will now be more lenient around many entities.
- The Cloud feature now supports decimal versioning so features like external auto updaters can work more properly.
- The Elytra handler will now be more lenient when the player was recently gliding.
- Mangrove-door blocks have been listed & properly handled in the Block utilities.
- The IrregularMovements horizontal-detection will now be more lenient towards increased velocity scenarios.
- Implemented an Auto Updater feature for users of my website.
- Introduced native Discord Webhooks feature implemented via the Cloud feature.
- Implemented additional configuration options in the settings.yml file for the Discord webhooks feature.
- Introduced more bounding boxes to grindstone blocks via the Ground utilities.
- The IrregularMovements jump detection will now be more lenient on ground interaction scenarios.
- Updated the Suspicion Notifications message to be more grammatically correct & universal.
- Mining data will no longer be logged in the console as there have been XRay notifications since a long time ago.
- Staff Chat & Reports will now be distributed via the Cross Server Notifications feature for all customers.
Further Balance of Notifications
- Reworked parts of the Liquid handler that may have caused issues with buckets.
- The False Fall Damage handler will no longer function when a player is using certain bucket items.
- Certain parts of the IrregularMovements bouncing-blocks detection will no longer consider past information.
- The IrregularMovements ground-up detection will no longer function near honey blocks.
- The Research Engine cache will now refresh more properly to allow menu data to be more consistent.
- Updated the outdated version message with more reliable information.
- The Ground utilities have received new bounding boxes for Lantern blocks.
- Increased the cooldown of the Suspicion Notifications to help alleviate spam.
The Speed water detection will now only show vehicles in the verbose when the player is using one.
- The FastPlace fast detection will no longer work when certain custom vehicles are being used.
- Mud blocks previously were considered sensitive, and now they are also considered semi-solid.
- Horses will now receive greater limits in the Speed water detection.
- Reworked the Vehicle Access handler with more calls for a more stable Speed water detection.
- The IrregularMovements horizontal-detection & air-up detections will no longer reach the lowest possible buffer.
- The KillAura fight-analysis detection has had its percentage threshold lowered for a more stable experience.
- Suspicion notifications and suspected player results have been balanced to prevent spam and faulty results.
- The Speed check will now account for extra speed after breaking a sensitive block.
- Upgraded the Block Break handler to be faster with its object calculations.
- Upgraded the Liquid handler to account the usage of water buckets.
- Upgraded the Violations feature to store the last violation time of a check individually.
- The XRay check will now notify once instead of twice and at a minimum of every 15 minutes.
- The preferred cancel violation will now be slightly higher to account for average inconsistencies.
- The IrregularMovements downwards detection will now be more lenient when the player is close to the ground time-wise.
- The EcoSkills plugin has been listed as an incompatibility to help checks be more lenient when found to be used.
- The IrregularMovements water sub-detections will now work concurrently in certain cases.
- Check object memory will now refresh properly when reloading the plugin and won't require restarting the server.
- Notifications will no longer be distributed to all players in certain situations.
- The ecosystem purchase will now let you know when expired.
- Mud is now considered a sensitive block and will not cause FastBreak check inconsistencies.
- Updated the Ground utilities to support all bounding boxes of mud blocks.
- Updated the Block utilities to not list mud blocks in some cases.
- Warden damage to a player will now be covered by the Velocity handler.
- Implemented a new settings.yml configuration option. (Important.show_ecosystem)
- Potentially corrected a Speed ice block false positive.