Vacan Anti Cheat for Java | Advanced AntiCheat Detection | 1.7-1.21.5

MC Plugin Vacan Anti Cheat for Java | Advanced AntiCheat Detection | 1.7-1.21.5 4.0.3.6
The intuitive solution when it comes to anti-cheat protection

  1. The Discord Webhooks feature will now properly handle staff chat messages.
  2. Slightly increased the security of the Cloud feature with more proper inputs.
  3. Implemented new methods in the Buffer object to have more versatility.
  4. Rewrote parts of the NoFall check to improve its performance, readability & accuracy.
  5. Moved parts of the Player Violation object off the main thread to help with performance.
  6. Completely rewritten how Spartan judges a player as hacker or suspected.
  7. Updated the Spartan inventory menu to have shorter & easier item documentations.
  8. Suspected players will now be treated more strictly only in checks they are suspected for.
  9. Balanced out the default cancel-violation thresholds.
  10. The AntiCheat Progress item will now work and show the correct numbers.
  11. Further balanced the Suspicion Notifications feature with more accurate results.
  12. Made the codes of the combat legitimacy identifier & Building protection more universal.
  13. Made the item description of the Player Info inventory menu more consistent.
  14. Decreased the usage of heavy Move utilities methods in the checks.
  15. Removed unused codes from the Hack Prevention object.
  16. The Vehicle Access handler will now be more strict towards hackers & suspected players.
  17. The IrregularMovements bouncing blocks identification has improved thus leading to less bypasses.
  18. Suspicion Notifications will no longer notify you about yourself as a player.
  19. Suspicion Notifications will no longer take place together with Detection Notifications.
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Logs:
  1. Mangrove-door blocks have been listed & properly handled in the Block utilities.
  2. The IrregularMovements horizontal-detection will now be more lenient towards increased velocity scenarios.
  3. Updated the in-game join notifications to repeat and be more accurate.
  4. Ban and Warning messages will now be treated like other messages and forcefully include the prefix in some versions.
  5. The NoSwing break detection will no longer target sensitive held items.
  6. The IrregularMovements step detection will now be more lenient when the player is falling.
  7. The Research Engine will now do safety checks before reading logs data to prevent algorithmic failures.
  8. The Research Engine will no longer confuse yaw & pitch rates of winner players versus loser players.
  9. The Speed water detection will now be more lenient around ice blocks.
  10. The IrregularMovements downwards detection will now consider more variables when checking a player.
  11. The Speed check’s horizontal detection will now be more lenient towards ice blocks in certain scenarios.
  12. The Speed water detection will now return the entity type instead of the entity object in the detection information.
  13. The Speed water detection will now be more lenient when the player has been recently building/placing blocks.
  14. The SpartanWebhooks plugin recommendation has been removed from the inventory menus as it’s no longer valid.
  15. The Chat Protection feature will no longer consider only decimal messages as repetitions.
  16. Detection Notifications will now be sent instead of Suspicion Notifications when a player is likely testing.
  17. The KillAura direction detection will now be more lenient around many entities.
  18. The Cloud feature now supports decimal versioning so features like external auto updaters can work more properly.
  19. The Elytra handler will now be more lenient when the player was recently gliding.
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  1. Mangrove-door blocks have been listed & properly handled in the Block utilities.
  2. The IrregularMovements horizontal-detection will now be more lenient towards increased velocity scenarios.
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  1. Implemented an Auto Updater feature for users of my website.
  2. Introduced native Discord Webhooks feature implemented via the Cloud feature.
  3. Implemented additional configuration options in the settings.yml file for the Discord webhooks feature.
  4. Introduced more bounding boxes to grindstone blocks via the Ground utilities.
  5. The IrregularMovements jump detection will now be more lenient on ground interaction scenarios.
  6. Updated the Suspicion Notifications message to be more grammatically correct & universal.
  7. Mining data will no longer be logged in the console as there have been XRay notifications since a long time ago.
  8. Staff Chat & Reports will now be distributed via the Cross Server Notifications feature for all customers.
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Further Balance of Notifications
  1. Reworked parts of the Liquid handler that may have caused issues with buckets.
  2. The False Fall Damage handler will no longer function when a player is using certain bucket items.
  3. Certain parts of the IrregularMovements bouncing-blocks detection will no longer consider past information.
  4. The IrregularMovements ground-up detection will no longer function near honey blocks.
  5. The Research Engine cache will now refresh more properly to allow menu data to be more consistent.
  6. Updated the outdated version message with more reliable information.
  7. The Ground utilities have received new bounding boxes for Lantern blocks.
  8. Increased the cooldown of the Suspicion Notifications to help alleviate spam.
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The Speed water detection will now only show vehicles in the verbose when the player is using one.
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  1. The FastPlace fast detection will no longer work when certain custom vehicles are being used.
  2. Mud blocks previously were considered sensitive, and now they are also considered semi-solid.
  3. Horses will now receive greater limits in the Speed water detection.
  4. Reworked the Vehicle Access handler with more calls for a more stable Speed water detection.
  5. The IrregularMovements horizontal-detection & air-up detections will no longer reach the lowest possible buffer.
  6. The KillAura fight-analysis detection has had its percentage threshold lowered for a more stable experience.
  7. Suspicion notifications and suspected player results have been balanced to prevent spam and faulty results.
  8. The Speed check will now account for extra speed after breaking a sensitive block.
  9. Upgraded the Block Break handler to be faster with its object calculations.
  10. Upgraded the Liquid handler to account the usage of water buckets.
  11. Upgraded the Violations feature to store the last violation time of a check individually.
  12. The XRay check will now notify once instead of twice and at a minimum of every 15 minutes.
  13. The preferred cancel violation will now be slightly higher to account for average inconsistencies.
  14. The IrregularMovements downwards detection will now be more lenient when the player is close to the ground time-wise.
  15. The EcoSkills plugin has been listed as an incompatibility to help checks be more lenient when found to be used.
  16. The IrregularMovements water sub-detections will now work concurrently in certain cases.
  1. Check object memory will now refresh properly when reloading the plugin and won't require restarting the server.
  2. Notifications will no longer be distributed to all players in certain situations.
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Updated the bytecode version of the java classes.
  1. The ecosystem purchase will now let you know when expired.
  2. Mud is now considered a sensitive block and will not cause FastBreak check inconsistencies.
  3. Updated the Ground utilities to support all bounding boxes of mud blocks.
  4. Updated the Block utilities to not list mud blocks in some cases.
  5. Warden damage to a player will now be covered by the Velocity handler.
  6. Implemented a new settings.yml configuration option. (Important.show_ecosystem)
  7. Potentially corrected a Speed ice block false positive.
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